I was having GlfwException with my project before, and it was fixed by changing my GPU from the inte
I was having GlfwException with my project before, and it was fixed by changing my GPU from the integrated to dedicated one. Weird bug tbh
<RootStructure>. Chain see https://github.com/dotnet/Silk.NET/tree/main/documentation%2Fstructure-chaining for details.DllImport asking for d3d11.dll to pick up a native linux library version? ive tried naming the file libd3d11.dll.so d3d11.so libd3d11.so d3d11.dll and it always just says "failed to find native library 'd3d11.dll'd3d11NativeLibrary hookNativeLibrary doesnt seem to be a class anywhere, atleast rider isnt picking it upProgram undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons enabled, with a texture object (9) with a depth format, by a shader that samples it with a non-shadow sampler. This will result in undefined behavior<RootStructure>. ChainDllImportd3d11.dlld3d11.dlllibd3d11.dll.sod3d11.solibd3d11.sod3d11NativeLibraryNativeLibrary