What42Pizza
TIPThe Iris Project
•Created by What42Pizza on 2/18/2025 in #iris-issues
Internal errors when loading shaders
Okay I just found another oddity, if I add
#include "/lib/lighting/fshLighting.glsl"
(instead of the correct #include "/lib/lighting/fsh_lighting.glsl"
, that also gives an internal error instead of a normal error. It's definitely a correct error this time (telling me that the file doesn't exist), but it's still a bit strange13 replies
TIPThe Iris Project
•Created by What42Pizza on 2/18/2025 in #iris-issues
Internal errors when loading shaders
Yep, that's honestly the worst part about this
13 replies
TIPThe Iris Project
•Created by What42Pizza on 2/18/2025 in #iris-issues
Internal errors when loading shaders
That doesn't answer my question, if it's against spec then why is the error message "Unknown error loading Distant Horizons compatibility."?
13 replies
TIPThe Iris Project
•Created by What42Pizza on 2/18/2025 in #iris-issues
Internal errors when loading shaders
then why can't it tell you that?
13 replies
TIPThe Iris Project
•Created by What42Pizza on 2/18/2025 in #iris-issues
Internal errors when loading shaders
Actually I've already found out how to cause this, it seems to break whenever DRAWBUFFERS isn't declared as it should be. If you add
/* DRAWBUFFERS:0 */
then it works fine, but if you put
then it fails to load13 replies
TIPThe Iris Project
•Created by What42Pizza on 2/18/2025 in #iris-issues
Internal errors when loading shaders
Also here's the problematic shader
13 replies