Jaynix
Explore posts from serversPZPlanet Zoo
•Created by Jaynix on 4/25/2025 in #help-discussion
Multiple groups, containing one object, wont merge with eachother but will with anything else
Im making a custom barrier which makes this more annoying. Each facade of the barrier had its own group. I think I created the issue when I splitted one object from the facades group so I could move it with more precision, but for some reason, that one object was placed in its very own useless group.
It doesnt help that you cant ungroup it because the game says "Cannot split group with only one piece": ALL I WANT TO DO IS REMOVE IT FROM THE GROUP, AND NOT DELETE IT.
I didnt know was happening at the very second. All I did then was paste the custom walls around my null barrier, only for me to add as much useless groups for as much times I pressed CTRL V 😭
It gets weirder because you cant merge the useless groups with the other useless groups--If merged a useless group with a facade, it works, but if I tried grouping two of entire facades together, frustratingly it doesn't work because the facades are duplicates of each other and that means I would have to group a "useless group" with another one which idk how to do.
If your confused, watch the video and I published the objects on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3469930956
6 replies
Are there multiple types of compiled code? Can I get a simplified explanation of what it is?
I got confused when I read "intermediate language binary instruction" when reading the definition of Common intermediate Language.
My view of compiled code in my head is exclusively it being binary. I don't think there are other types of compiled code, I thought (and please correct me if im wrong) compiled code is the most simplified version of code with the purpose of being able to be read by the machine, and when code gets compiled, it turns into binary. Are there different types of compiled code?
24 replies