Voxel(s)
Voxel(s)
DHDistant Horizons
Created by Voxel(s) on 4/20/2025 in #help-me
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Log: https://mclo.gs/aiLxjsr TL;DR of that log: Server spams the DistantHorizons: couldn't load or make chunk at [[location]].Please try optimizing your world to fix this issue. error after a player joins the world. It starts with a more verbose error message, then switches to that alone. This happens both with the other mods I was using (C2ME, Fabric API, Krypton, Lithium) and without (as in that log). The world is composed of chunks from various other worlds (using MCA Selector), and then was optimized with the vanilla client world optimization feature. That composition is the only thing I know of out of the ordinary here, so I can only assume it doesn't like it for some reason. I don't know what I would do to make DH happy if that's its problem though. I first noticed that DH was sending my client LODs for chunks it had generated itself rather than for the real chunks that already existed in the world at those locations. I made the following edits to the config file: - assumePreExistingChunksAreFinished = true - distantGeneratorMode = "PRE_EXISTING_ONLY" I then deleted the databases on both the server and the client to reset them. After making those changes, the result was that the server did not seem to send the client any LODs at all. It was at this point that I noticed the log errors. I also just set recalculateChunkHeightmaps = true and tested it. This did not fix the problem.
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