Satisfactory Modding

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Satisfactory Modding

Modding community for Satisfactory, the factory building and exploration game by Coffee Stain.

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Game Crash after Start

as the title say my game crash directly after the start
Solution:
ok so the problem is the mod ficsit networks...

help please, im brand new to mods and my game keeps crashing

my game wont even start, not sure if there is conflicting mods
Solution:
If you have any questions about Ficsit-Networks (or Ficsit-Cam), want to know more info about it or share/yoink some scripts, Join the discord! https://discord.gg/agwBPv6

game crash randomly

i believe my crash are caused by some mods, if its not i guess im cooked. if anyone know what happen to my game let me know ty.

"Failed to find command PackagePlugin"

Hey y'all, I am using Alpakit for DB Sparking Zero modding. When using Alpakit the mods I create never seem to cook as for some reason it cannot find the command PackagePlugin. I'll lay down the log here. I have already tried using both the interface on the Unreal Engine as well as in the Command Line. Then I searched everywhere for the solution. From Google to Reddit to Github to even using AI and so far I've got nothing. Apparently it's an error that comes from the AutomationTool and is related to a failure in the Alpakit installation? The rest of the engine works fine as is. The Alpakit is the only thing that is keeping me away from packaging my mods. I can't seem to find an Alpakit repository where I can download the latest version either....
Solution:
Alpakit itself calls the Unreal Build Tool and Unreal Pak to get the work done. are you sure that custom UE version has all the things it needs to work?

Cant find blueprints

I installed these community sets but they arent appearing in the blueprints tab
No description

Mod manager crash at launch

I was downloading mods for satisfactory then my pc crashed, and this error started popping up when I tried running the mod manager, does anyone know what to do?
Solution:
Something has caused your profile file to become corrupted. Please send the files you have in your Mod Manager profiles folder here so we can try to find out what went wrong. It may be possible to recover your profiles, but if not, you will have to delete them. You can try to find out what mods the profile used to have in a few ways: - Your save file keeps track of the mods you were using. Loading it while missing mods will produce a warning message and messages in the game's log files. - Mod manager log files may mention the names of mods you were downloading...
No description

Ficsit Network Mod Fresh save crash

Attempting to start a new save just to play with this mod. Game is crashing before new save even loads. Getting this error when game crashes. Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000578 FactoryGameSteam_FicsItNetworks_Win64_Shipping!TDelegateAccessHandlerBase<FNotThreadSafeDelegateMode>::GetWriteAccessScope() [C:\CI_work\FicsIt-Networks\FicsIt-Networks\ue\Engine\Source\Runtime\Core\Public\Delegates\DelegateAccessHandler.h:158]...

Heavy Modular Frame Removed? Need Help

Below is the list of installed mods I am using does anyone know which one would remove Heavy Modular Frame (T4 - Advanced Steel Production) recipe. I've completed Phase 2 to unlock tier 5 and 6 but still don't see a recipe. Thanks for any help in advance. "Additional500InventorySlots" "DaisyChainEverything" "DigitalStorage"...
Solution:
I don't think any of those mods would remove it. Did you unlock this milestone?

Difficulty Tuner Broken

Difficulty Tuner seems to be adding a 4x multiplier to every setting you add, specifically for milestones. On "vanilla" normal settings it sets all milestone costs to 4x what they should be. On just medium, it's 10x.
Solution:
It might be that "normal" ~= vanilla when it comes to the presets

Storage teleporter broken ?

Hi, I tried storage teleporter but it works like 5 secondes when I start the game and after that nothing work at all, have you any ideas why it doing this ?

Linear Overclock

Enabling Linear Overclock mod disable the Somersloop boost consumption by 4x. Please fix this. If someone knows Sam Crosscat R&D discord id please let him know....

removed crash site vanisher and this happened on 1.0 (debug log will be added shortley)

So I was trying to prepare for 1.1 when the mods come to 1.1. anyone know what to do?
No description

Flex Splines - Somehow trying to connect to random things offscreen

I am facing a weird issue which must be mod related. I am using flex splines, which works great most of the time. Except it now frequently tries to connect belts, pipes, and train tracks to some unknown object(s) at a very specific point on the map that appears to be below ground, even when looking in the opposite direction. This causes the framerate of every player to dip into single-digit until whoever trying to place a spline manages to snap the cursor back to a nearby fondation/floor/wall. And even weirder : blueprints also get built at the same arbitrary-below-ground position on the map -- could it be 0;0;0, maybe?...
Solution:
Fix released
No description

Is there a mod that adds trees and bushes back?

I accidently removed a few trees and bushes around a factory I'm building. Is there a mod that I can use that will add foliage back to the game?
Solution:
You can load your save file on SCIM, then use the selection tool, and then use the option Restore Fauna

Realism

I have a question for people here what would the best mod pack me on 1.0 what would the best set of mods be for the most realistic game possible? I am going to only use a satisfactory mod manager and I’m my version is 1.0. I already sent this in the general satisfactory channel, but I’m sending it here too because I don’t know whether they will fall under this category...

How do I launch 1.1 with mods

^^
Solution:
#announcements

Cartographer Feature Request

I'm not sure if some of the data can be cached in savefile to reduce the amount of time it takes to build cartographer map data on load. With a somewhat larger save file (can attach) it takes quite a while (30s-2 minutes depending on the time allocated in mod settings) to process the world after loading and start drawing the map. I don't think this is anything high priority, and it may be on your ideas list already, but I figured I would share my 2 cents worth. Thank you for such an awesome mod even if this feature request isn't worth it (of course you have limited time and probably many other projects as well)...

funchook failed: Could not find a free region near [function address]

I got a crash report from a Cartograph user that they're keep getting a crash after updating the mod to >0.8.3: https://github.com/yeshjho/Cartograph/issues/4 They are running on Linux via Epic/Heroic. They tried restarting their PC, verifying the game files, and using different SML versions. ...
Solution:
Update, their environment were deprecated and they were able to solve the issue by switching to ProtonGE from WineGE.
I was able to fix the problem 🙂 Your comment about the environment let me try out a few more things....