Lights+
Lights+ not giving off light on objects, like you see the bulb bot gives no light, structural solutions had same problem but its fixed now
Solution:
The patch fixing both the emissive glow on all the lights, & the emissive strips crashing is done and online now! π
Thank you so much again for bringing these bugs to my attention, I really appreciate it!...
Resource Well extractor Problems
Everytime i try to place a resouce well extractor my game just crashes this happend when 1.1.06 droppe and continued till 1.1 full release
Solution:
My mod manager shows as 3.0.3 version how can I update to 3.11.1?
My mod manager shows as 3.0.3 version how can I update to 3.11.1? I can see any update bottom anywhere (Steam)
Solution:
SMM (Satisfactory Mod Manager) is the application that you download and interact with. It downloads files (mods) to where they should go, so that you don't need to deal with them, nor with the mods' dependencies.
SML (Satisfactory Mod Loader) is the mod loader (it used to load mods, now the engine does it thanks to the way mods are packaged) which provides APIs that mods use to cleanly interact with the game. It is implemented as a mod, and basically all other mods depend on to work. The Mod Manager will download it for you if you need it, you don't need to install it directly yourself.
You don't need to launch the game from SMM - if you launch from Steam or Epic, your mods will still be loaded. More info here:
https://docs.ficsit.app/satisfactory-modding/latest/CommunityResources/AcronymVault.html#_satisfactory_mod_manager_smm...
Bulk Data Replication for Dedicated Servers?
Does anyone have any further insight they can provide on this new functionality?
**DEDICATED SERVER
Bulk data replication
...
How do I get version to work?
My satisfactory auto updated causing all my mods to breakπ how do i revert the game back to its old version?
Solution:
It's possible to use SteamCMD to go back to previous versions of the game. This only works if you own the game on Steam - there is no alternative for Epic. For Epic, you must back a backup of the game files before the update occurs (so turn off auto update to make this easier!)
More info: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#PlayOlderVersion...
Advanced HUD, dedicated server CPU lag while airborne
While using AHUD on a Dedicated Server, if the AHUD is equipped on the character, the server will spike to 100%+ CPU usage if, and only if, the character is airborne AND moving.
A stationary character who is airborne (hoverpack) will not cause a CPU spike.
However, move just a bit, and the CPU spikes to 100% immediately. ...
SML Believes Installed Game Too Old
Trying to get SML installed to use in Satisfactory 1.1. I just installed Satisfactory today (I wanted it on my nvme drive so uninstalled and reinstalled).
I tried to launch with SML enabled but get a launch error "Plugin 'SML' failed to load...."
I double checked the installed version of SML and that's when I noticed that the latest available SML version is 3.11.1 but the installed version is 3.7.0. When I try to install 3.11.1, it says that the installed version of Satisfactory (FactoryGame) is too old.
...
Solution:
Solution:
Completely delete any leftover
.../steamapps/common/Satisfactory/
folders from old installs - check old drives where the game may have been installed in the past. Simply uninstalling the game from Steam does not remove the entire install folder.
Delete old profiles in SMM and create a new profile....Small Stations and Track Props
@Andre Aquila <Aquila Industrial>
I don't remember seeing this before 1.1, the station name sign floating above the Routing Small Train Station in the position it would have been for a vanilla train station. I'm getting this both with ones that were placed pre-1.1 and newly built ones....

Get stuck on Server Join!
I can load a local save just fine, no problems at all, but when I try to load a server, i get stuck here.
directional audio still works, and if I hit escape I hear the pause menu open, but this screen never goes away...
Solution:

Curve Builder crash when installed with Infinite Zoop
Hi there, I just thought i'd report it incase someone is having this issue and are pulling their hair out.
The mod Curve Builder by @lastnomai (Curve Builder) [https://ficsit.app/mod/CurveBuilder] seems to be incompatible with Infinite Zoop @SirDigby {Mod Name} [https://ficsit.app/mod/InfiniteZoop]
Having both mods installed will lead to a CTD when switching to the Curve option on the builder. Uncertain on the technicality as to why, but at least for now, it seems like you have to pick one or the other....
Solution:
I think it should now be fixed...but please let me know!
Modular Train Stations
When selecting the middle gantry piece, the game ends up crashing.
Solution:
I've just uploaded a new Modular Stations (version 1.2.4) which should fix it for single player
Container with screen Crash game U1.1
Hello,
Our save crash until we have made the update of the game and of all mods.
If the mod "Container with screen" is disable, the save is good but if it's loaded, it crash with this error.
Version: 416835, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No...
Post 1.1 Update SML hook no longer works
Fatal error: [File:C:\SML\SML\Mods\SML\Source\SML\Private\Patching\NativeHookManager.cpp] [Line: 61] Hooking function AFGBuildableFactory::GetCurrentMaxPotential failed: funchook failed: Too short instructions
Fatal error: [File:C:\SML\SML\Mods\SML\Source\SML\Private\Patching\NativeHookManager.cpp] [Line: 61] Hooking function AFGBuildableFactory::GetCurrentMaxPotential failed: funchook failed: Too short instructions
Solution:
Try disabling
Better Overclocking: Broken by 1.1
No Package For Fluid: Broken by Update 8...
CruveBuilder
@lastnomai (Curve Builder)
seems to crash when i cycle to curve mode with foundations...
Solution:
I think it should now be fixed...but please let me know!
Satisfactory Plus mod not starting
Hello everyone,
I am having issues with running SF+ mod, due to the FLuidExtras issue:
I am running the pre-release version, and all the mods are installed by the SF+ mod itself, so they should be the correct versions.
...
Solution:
SF+ isn't updated for 1.1 as yet unfortunately, and stable has now been updated to 1.1 (the Steam update you referred to in your OP)

Structural Solutions emissive beams lighting not as 'flooding' in 1.1?
me and a friend noticed emissive beams from SS mod do not appear to be filling up areas or rooms with as much light as they used to, in fact very little at all, prior to the update one beam could flood an entire room with the color chosen, now it seems mostly concentrated around where the object (the beam in this instance) is. thoughts/comments/observations?
Solution:
@Dopamine The latest mod update I just uploaded (v1.1.41) should fix the problem.
Mods show installed and active but not showing in build menu
SkyUI shows up fine and there's two new options in "X" menu, but none of the extra swatches and things from "Extra Finishes" or "DI More Glass and Stuff (QOL)".
I did make a new profile on mod manager and they show installed and good. When I launch game from mod manager they show on the title screen under mods. However in the game at phase 3 for an existing save I'm not seeing the stuff....
Solution:
Have you checked for milestones, and in the MAM and Awesome Shop?
remote factory broken by update for 6/10/25
Can spawn the console, but it does not respond to pressing "E"
Using bug tag, but I know this isn't a but. It's the update....
Solution:
Hmm, thanks for the log.
i repacked Extra milestones mod, i think it will work now ! π€...
Unable to install Golden Factory Cart
Tried to update Golden Factory Cart, but I get a
So, because installing Golden Factory Cart (GoldenFactoryCart) "1.0.2" and Golden Factory Cart (GoldenFactoryCart) "1.0.2" is forbidden, version solving failed.
errorSolution:
You're using the same profile on your client and server, and this mod doesn't have a dedicated server build