Satisfactory Modding

SM

Satisfactory Modding

Modding community for Satisfactory, the factory building and exploration game by Coffee Stain.

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Mods show installed and active but not showing in build menu

SkyUI shows up fine and there's two new options in "X" menu, but none of the extra swatches and things from "Extra Finishes" or "DI More Glass and Stuff (QOL)". I did make a new profile on mod manager and they show installed and good. When I launch game from mod manager they show on the title screen under mods. However in the game at phase 3 for an existing save I'm not seeing the stuff....
Solution:
Have you checked for milestones, and in the MAM and Awesome Shop?

remote factory broken by update for 6/10/25

Can spawn the console, but it does not respond to pressing "E" Using bug tag, but I know this isn't a but. It's the update....
Solution:
Hmm, thanks for the log. i repacked Extra milestones mod, i think it will work now ! 🀞...

Unable to install Golden Factory Cart

Tried to update Golden Factory Cart, but I get a So, because installing Golden Factory Cart (GoldenFactoryCart) "1.0.2" and Golden Factory Cart (GoldenFactoryCart) "1.0.2" is forbidden, version solving failed. error
Solution:
You're using the same profile on your client and server, and this mod doesn't have a dedicated server build

how long until some mods are updated to 1.1?

Hello folks :3 since 1.1 came out today our server hoster had automatically updated the server to 1.1 and we are forced to play now on that version. my friend was able to fix the mods with our server but the only mod that isnt updated is the "Advanced Logistics" mod. we are fairly new to satisfactory modding things and does it take long until some mods are updated? because i know in other games it takes sometimes months.. so we are a bit scared that it will take us months until we can play again...
Solution:
The answer is that there isn’t an answer. Some mods may take hours, some days, some months. It depends on the complexity of the mod, and how busy the mod creator is currently.

Inventory Slots 50 not working

@Andre Aquila <Aquila Industrial> Version 1.1 Stable, SML 3.11.1 and the mod doesn't add any slots. The 10 slots version is working, haven't checked the others....
Solution:
Hey Cpt! Hmmm... I think there is a unlock in the HUB. Some mods was added a unlock to not crash. Let me know!

Cable Choice Plus Crash

When I try to select anything from the mod, the game ends up crashing
Solution:
The mod makes heavy use of custom holograms and they changed something in a core header for holograms meaning I need to rebuild it. Try with the updated version as that should fix it: https://discord.com/channels/555424930502541343/599225092953604106/1382100982313259011

Friend has this error when starting modded satisfactory

The mod is compatible, and he has no incompatible mods active. so whats the issue?
Solution:
nvm, friend just had to update
No description

Structural solutions

emissive lights dont give of lumen on surfaces example of SS emissive pillar vs lcd screens i did change the mod settings to be brighter but no change at all...
Solution:
@Venom The latest mod update I just uploaded (v1.1.41) should fix the problem.
No description

Auto Download

@Andre Aquila <Aquila Industrial> Auto Download UI does not work with the new version of the game. i press E and nothing happens.
Solution:
Good to know Co5teL! Thanks.. .im updating it now! πŸ™‚
No description

Mods update

Does anybody know when those mods will get updated cuz after new upate they are not working
Solution:
If you have any bugs, suggestions or need help with any of Refined R&D's mods you will probably get more help on their dedicated discord server. https://discord.com/invite/Vt8Rt2Vsqf...
No description

Pak-utility -

God I hope the pak-utility gets updated. I hate walking everywhere iy soooo slow

Crash on manager launch (unexpected end of JSON input)

Hi, I was trying to apply changes (I selected some mods to be installed, stable branch), and the mod manager froze, then closed. Since then, I get the following error when I try to launch the mod manager: failed to initialize ficsit-cli","error":"failed to initialize ficsit-cli: failed to initialize profiles: failed to unmarshal profiles: unexpected end of JSON input...
Solution:
Something has caused your profile file to become corrupted. Please do the following: 1. Go to the Mod Manager profiles folder on your computer 2. Upload the files here so we can try to find out what went wrong. 3. Delete the profile files so the mod manager can open again. 4. Install the Satisfactory Mod Loader mod, then try to load your save file. This will produce a warning message telling you what mods you had installed when you last played the save file. If the message is too long, the game's log files will contain the full list....

Stop All Mod

Stop all mod is Stopping all Generators but the Start All Generators is not functioning.
Solution:
Had to have some type of power to restart Generators LOL

Haven't been on disc in a while, has any new mods developed that can replace MM yet?

I tried infinite nudge but not nearly as good as MM, I haven't updated the game in 2-3 years at this point so I can keep using MM
Solution:
>mod rearchitector redux

Error more walls mod

Hello! I received msg: Because every version of More Walls (MoreWalls) depends on Satisfactory (FactoryGame) ">=410840" and Satisfactory CL385279 is installed, every version of More Walls (MoreWalls) depends on Satisfactory (FactoryGame) ">=415558". So, because Satisfactory CL385279 is installed, version solving failed.
Solution:
Update your game, you're still on 1.0

How do I tell what mod an error message is related to? What is `MarcioCommonLibs`?

I'm getting:
Plugin 'MarcioCommonLibs' failed to load because module 'MarcioCommonLibs' could not be loaded. There may be an operating system error or the module may not be properly set up.
... except SMM hides dependencies, and I can't find any mod by that name by searching. I've tried visiting it on the web (by just pasting that name into the URL, https://ficsit.app/mod/MarcioCommonLibs) ... which shows me it exists, but doesn't help me find it in the mod-manager so that I can disable it. o_O...
Solution:

"Cable Choices Plus" broken on stable now

Plugin 'AB_CableMod' failed to load because module 'AB_CableMod' could not be loaded. There may be an operating system error or the module may not be properly set up.
Not sure whether this needs to be double-reported; it's still listed as "working on stable" on SMM (how does that handle game updates? I would think all the 'working on experimental' reports would be promoted to stable, when experimental promotes to stable ...) Mod is here: https://ficsit.app/mod/AB_CableMod ...
Solution:
Mod manager just refreshed the list and said that I have 20 updates to do... Works now. So nvm.

Loading into a save

Hi all i want to load into my save with 1.1 with mods but i get this error...
Solution:

Crash with Infinite Nudge

While nudging a power pole i got this crash which appears to be caused by Infinite Nudge, which doesn't seem to have been updated for 1.1.0.6 yet

Structural Solutions (server & client) crash on placing conveyor walls.

Whenever we place a conveyor wall introduced by the mod, the game clients of all players + the server crashes. Platform: Steam Game version: 1.1.0.5 (experimental) ...
Solution:
@I'm just Ken I just uploaded a patch that should fix this problem. let me know if it there are any other problems