Satisfactory Modding

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Satisfactory Modding

Modding community for Satisfactory, the factory building and exploration game by Coffee Stain.

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Possible crash with Infinite Zoop

Hello, I believe there may be a crash associated with using Infinite Zoop. Twice when 2d zooping foundations the game froze then closed. There error message showed an access violation related to Infinite Zoop
Solution:
This should be fixed now

di_common removed from manager?

Our server is reporting a di_common error, but it seems di_common has been removed from the mod manager, anyone else running into this?
Solution:
It's a hidden, library mod https://ficsit.app/mod/DI_Common

Modular Stations: Station name plates

This is regarding the Modular Stations Mod by @nary_believe. The mod is fine, but the positioning of the Station Name Plates are slightly off. Am I the only one seeing this or are others Experiencing this same issue?
No description

Container Screens not playing well with blueprinter?

When I build a blueprint using the modded storage or industrial containers, that blueprint instead builds a space elevator. The hologram will show the space elevator, the materials to build are typical for the expected blueprint, but it builds a space elevator and demolishes to space elevator materials. When I tried to load the blueprints with screen containers again in the blueprinter, they either build invisibly (collision is still present) or crash the game. Playing in singleplayer. The Mod list text copy paste function isn't working for me, sorry. I have a lot of mods installed but so far this is the only content currently givine me trouble. Though I did have to disable the Continuous Space elevator mod pretty early on due to the continuous elevator causing the MAM to disappear in the build menu about thirty seconds into each load into the save, and if I built a blueprint with a MAM in it before it disappeared, it would also turn into a space elevator....

Eachs module not founds

when i tried to run the game, every single mods make me the error popup "module not founds". SMM is up to date, the game is to......
Solution:

View port when placing conveyor lift.

There was (is?) a mod that gave a small viewing port on screen when you were placing a lift showing where it was pointing toward. Anyone with a better memory able to name that mod?
Solution:
It was Smart mod

Taj's Graphical Overhaul possible bugs and questions

I haven't touched any settings with the mod, they're all at default, and shadows cast by my model look a bit broken. No other mods currently btw. Also, are the lumen changes supposed to make things like this so dark? I feel like in broad daylight, some things seem extremely dark but I could be wrong. Like many shadows seem overly dark, or just straight up black. I thought I also saw some LOD/detail pop-in that wasn't there with the mod disabled, but after disabling the mod and testing again, it...
No description

Curve builder not working

Curve Builder Not woking in multiplayer

Server Crash

building foundation removing pipes

SMM doesn't start.

Currently running on Linux (Bazzite). Was able to open and use SMM 2 days ago with no issues. Can't open it today. App appeared to start as it showed up in the task bar with a loading animation on its icon. After a couple seconds the icon would disappear with no error message. No window ever showed up during this time. After deleting and redownloading several times (even used the github version once) now the program doesn't even get that far. I may have really messed it up now. I would send logs, but there are none that I can find. Is there a way to remove SMM entirely to start fresh? It seems something happened, but this is going a little above my capabilities atm....

Zoopables mod

with the zoopables mod, what do i need to unlock the zoopable foundry?
Solution:
Once you've unlocked the vanilla foundry you'll find the zoopable foundry in the Hub to unlock for free 🙂

Main Menu at 3 FPS

Every aspect of Satisfactory started running at 3 FPS for me, and is persistent through the following: PC Restart Verify Game Files Full mod uninstall (Plus verify game files) Reinstallation...
Solution:
Figured it out. Had something called w_driver_x1.95 that was running, ended it and it runs fine now. Not sure what it is and it didn't really eat all of my resources, but ending it fixed everything so that's my fix now. :gheroShrug:

mods not working

plz help nog's modes is top priority thanks...
Solution:
oh it workis now i for got to remove one mod

Miners outputting double (after adjusting clock speed) and MAM can't scroll

I'm a little lost since despite going through my modlist twice, I could not find which mods could causing two distinct odd behaviors. -One somehow makes miners output two ore at once at the same time and at double the pace... but only after changing Clock Speed. -Another makes the lower nodes of the MAM inaccessible, I can't scroll at all. pastebin with my mods https://pastebin.com/nbgxr45a...
Solution:
Alright, this is as far as testing took me, for the last one I'd have to go check for the other mod by doing it all again. Culprit Crash: Multiply by Andre (not the dependency ContentLib) Double Ore: Industrial Evolution by acxd (could not find relevant config entry) No Scroll in MAM: Alternate Recipe Research by SirDigby (but not alone)...

"Weapon Upgrades" Mod by "Acxd25", Bug.

I'm not sure if i should ping the mod author but here. (@Acxd25) There seems to be a bug with the mod where destructible objects like giant mushrooms cannot be removed by blasting. it does it without it enabled. not sure if its a upgrade that's needed in the upgrade tree though and doesn't specify....

Auto Download Crash when loading

Please see attached screenshot of error message, i havent opened the game since 1.1 release but have been updating mods ready for when i next play and today of all days i get this. Help me @AndreAquila You're my only hope....
No description

Flex Splines - Longer Belts question

Hey guys, I'm using the mod on the name of the topic (and some others), and I've encountered a strange behavior on the pipes, I have a pipe connected from a junction near a water extractor, that is practically full of water, and then right after I added another pipe connected to that one to a machine, and for some reason this new pipe doesn't get any water, and if I add a pump, the pump doesn't seem to work even connected to the power. Could it be any mod incompatibility? Or just lack of skill related to pumps? 😅 This hasn't happened to me before and it's quite strange, that's the reason why I'm asking. I'm attaching the mods list and the screenshots of the pumps...