League of Extraordinary FoundryVTT Developers

LOE

League of Extraordinary FoundryVTT Developers

Join the community to ask questions about League of Extraordinary FoundryVTT Developers and get answers from other members.

Join

commissions

package-development

system-development

other-topics

workgroups

development

package-ideas

package-compatibility

pixijs-canvas-shaders

progress-reports

dev-guides-and-docs

ui-ux-sheets-forms

hooks

development-basics

manifest-plus

tools-and-workflow

active-effects

wiki

dnd5e-dev

package-stewardship

swade-dev

typescript

starfinder-dev

lancer-dev

pathfinder1e-dev

foundryvtt-v10-research

coc7-dev

a5e-dev

v10-updatathon

svnsea2e-dev

package-jam-2022

blackflag-dev

api-announcements

@core-api

@core-api The @🎪Ring Masters have been gearing up for PAX Unplugged this weekend but wanted to check in following the release of V9 Testing 2. As per Atropos's announcement to published package developers in the official Foundry Discord, we're aware V9 Stable is close upon us. We're excited to have you join us for Updatathon Part 2 on December 18-19th for any stragglers (like me!) still catching their modules up. There's no rush! We're just here to give you the good ol' community push to make sure you're comfortable with your progress and not overwhelmed. Keep posting progress in #v10-updatathon, #foundryvtt-v10-research, and your questions in any of the appropriate channels. Good luck friends!...

@core-api (get this role from #rules-and-guidelines)

@core-api (get this role from #rules-and-guidelines) This announcement has just gone out from Atropos on the Mothership's <#596076404618166434> channel (you'll need one of the mothership's developer roles to see this channel) in the <#880204104687845436> thread.
Deprecations from V8 and prior which will be fully deleted in V9...

**Foundry Core Version 9 prototype 1 is out!**

Foundry Core Version 9 prototype 1 is out! @Developer and in particular @PixiJS The Prototype phase of development is when Foundry Gaming is most open to API feedback. If you care greatly about PIXI and the Canvas, go try this out with your modules so your voice can be heard! https://foundryvtt.com/article/versioning/...

@Developer Due to an unexpected bug in the 0.8.5 release, the release has been withdrawn and a new r

@Developer Due to an unexpected bug in the 0.8.5 release, the release has been withdrawn and a new release will be posted later. At this time do a force-update on the Beta branch to return to 0.8.4 if you have already updated. Update Situation should be resolved, please force-update to the new 0.8.5 release if you have not already done so....

Hello @Developers!

Hello @Developers! Conversation in the <#811676497965613117> room raised attention of an issue with preCreate hooks which needed to be corrected. This is an unfortunate, last-minute breaking change. The preCreate hook for Documents in 0.8.3 was incorrectly receiving the fully expanded DocumentData rather than the expected initial data object (usually just a name and a type, though folder can also be included). What does this mean...

@Developer

@Developer Foundry 0.8.3 Beta Release out now! https://discord.com/channels/170995199584108546/675738274572271656/841395750498861097 Research Channel: #foundryvtt-08x-research ...

@Developer

@Developer Foundry 0.8.2 Alpha Release out now! https://discord.com/channels/170995199584108546/675738274572271656/837827631642705920 Just in time for the Updatathon this weekend!...

@Developer

@Developer Foundry 0.8.1 Alpha Release out now! https://discord.com/channels/170995199584108546/675738274572271656/825531806161043516 As usual, we hope to see chatter about findings regarding these changes in the #foundryvtt-08x-research channel as well as on the wiki! https://foundryvtt.wiki/en/migrations/0_8_0...

@Developer I apologize for the out-of-band ping, but this impacts every developer going forward

@Developer I apologize for the out-of-band ping, but this impacts every developer going forward As of 0.8.0, Foundry now caches files using max-age. By default local development changes will not be reflected in Foundry, even after a hard restart, until that age elapses. You can resolve this by enabling Disable Cache in the dev tools...

**[Optional] Hotfix #1 for 0.7.8 build**

[Optional] Hotfix #1 for 0.7.8 build Included Fixes 1. Dice formula without an explicit number of dice (i.e. /roll d6) to roll now fail after changes to support parenthetical evaluation of variable dice number in 0.7.8 2. An error occurs when changing the value of the "device pixel resolution" setting where the window fails to reload as the reload method is not invoked correctly. 3. A regression caused by assigning PIXI.settings.FILTER_RESOLUTION to a value greater than 1 which breaks the rendering of light source meshes....

**0.7.6 Hotfix**

0.7.6 Hotfix There was an issue in the 0.7.6 release which prevented light sources and token vision sources from properly initializing their shader uniforms in cases that an animation was not used. A hotfix to resolve this was issued around 10:30am CST on 11/7. If you updated Foundry or tested your modules against 0.7.6 before this point, please update Foundry and double check everything is 👌...

Howdy all you fine @Developers!

Howdy all you fine @Developers! 0.7.5 briefly had the Greensock (GSAP) libraries in a new file location, which certain modules had to update to handle. 0.7.6, coming soon™️ to stores near you, will be moving this back to scripts/greensock/dist/gsap.min - If you are currently defining GSAP via imports such as import { gsap } from "/scripts/greensock/esm/all.js";, your module will break in 0.7.6...