League of Extraordinary FoundryVTT Developers

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League of Extraordinary FoundryVTT Developers

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api-announcements

Need Developer to add a system to Foundry VTT called ASHDOM: A Post-Apocalyptic Roleplaying System

Hello! I am Skyeris, I am the creator of ASHDOM: A Post-Apocalyptic Roleplaying System. My team and I are looking into having our system be added to Foundry VTT. Core Book (To prove this is real) https://www.drivethrurpg.com/en/product/533943/core-book-ashdom-a-post-apocalyptic-roleplaying-system ...

I got scammed out of $200. Still looking to pay a dev.

Hello my name is mikey and I have been the victim of a scammer. It's my fault for not verifying them before paying them. All of you need to be vigilant out here and not be as gullible as I was. I still want this project done though so here is a repost of my commission. I will not be replying to DMs from people who have not replyed to this post beforehand and if you cannot verify your legitimacy as a developer. I would like to talk to a mod about this as well. As I have already spent half of my budget I only have $200 left to pay anyone. --- Edit: After talking with @zeel it seems that this project is too complex to offer only $200. So for anyone reading this, how much would it cost to do only the bare minimum 20%? Term 0, the precareer education, the drifter career, the draft, and the rest of the mechanics and niche rules. I could build off of what you make and finish the more repetitious aspects of this on my own and get further dev support from the community as I go....

Module to implement two V6 optional rules on Coc7 system

Type: module Short Description: Addition of the “ Precision” feature to weapon sheets, and implementation of the “ Aplomb Score” in the SAN management system. ...

Godbound System Commission - Alternate: Module Dev

Type: system Short Description: Wanting a functional game system of Kevin Crawford's Godbound. Long Description: My TTRPG group is transitioning from D&D 5e to Godbound for story reasons. To date, we have used Foundry and Discord to conduct our sessions, and I am interested in as minimal of a disruption to the flow and administration of the game as possible. ...

[Macro|Closed] Token Anchor = Token Height

Type: Macro Short Description: Macro that when ran, sets the token y anchor based on its height Long Description: I play an isometric style grid with my group. We are looking to offset the image of the token based on its height and I figured it could be a simple macro. The details of the macro: Assuming that the grid is 5 feet per tile:...
No description

[DND5e][v13] Various features and magic items needing automated functionality.

Type: Items/Features Short Description: I use various home-brewed subclasses, items and talent trees for my players to explore, I need some of these automated for combat. Long Description: I think me attaching a screenshot of the subclass, features and items is self explanatory and best course here. So please refer to those! ...
No description

SW5e Module Polish Up

Type: Module Short Description: We need to update and polish some functionalities for the SW5e Module. Long Description: We are looking for experienced Foundry VTT developers to help polish and enhance the SW5e module, which is dependent on the DND5e system. We used to have a System but found it too hard to keep up with it. It can be used for reference but it is for v11 of Foundry. Budget: I am not sure of a budget, I am hoping to get an estimate. The work may not be immediate as we might need time to collect and save the funds. ...

FVTT v12 module dev (D&D5e 3.3.1) — Trailblazer Leagues

I have a working prototype made from many AI-generated macros and I need a FVTT developer to convert it into a single, maintainable module called Trailblazer Leagues. Gameplay loop: players complete League Tasks → earn League Points → unlock Relic tiers and pick one relic per tier. Most task progress should be automated via hooks (item create/update with quantity deltas, scene transitions, quest states, skill thresholds). The module needs clean per-user flags with migrations, a Tasks UI (thresho...

Looking for people, ongoing.

HI all. I am Darryl from Dragon Clan Studio. Which until about two months ago was just two of us plodding along doing our own thing. Since then we have expanded, bringing on a few people for our Foundry work as well as other VTTs that we work on. We have more than a few irons in the fire atm. What we are looking for is one or two more people that might want to pick up some Foundry work, when it is available. Scoping from basic modules that are just plain basic Foundry, up to full css and js for some clients. Because of the scope of work and because of variations in speed and ability - we do not pay hourly, instead per product, which gets quoted to the converter up front - if that isn't for you, all good. Working on a sliding scale depending on ability and the amount of micro management required....
No description

Create a Discord bot with the JDA library to integrate with the Rest API Relay module

Descritpion Not strictly related to the development of foundryvtt modules, I am looking for someone who has some knowledge of Discord bots, in particular the JDA library (we would prefer not to use Python if possible). We have already integrated our foundry server with the Rest Api Relay rest connector, Rest Api, which exposes the foundry features with rest services, and we would like to create a discord bot that connects to this rest api for data retrieval and writing....

Football Module

Type: module Short Description: ...

[Closed]Combat Music Master V13 Update

Type: Module Short Description: Getting Combat Music Master to be compatible with V13 specifically for Pathfinder 1E Long Description: It has been over a year since CMM has been updated now. Currently when using the module the characters that previously had music set continue to have their function work, that being said the UI element that allows you modify and set the music no longer is showing on the new v13 sheets. Budget: Current budget is set to $250. But am willing to negotiation depending on how much work is required....

An enhancement for the Custom System Builder that would improve combat resolution.

Hello, I would like to commission some coding. I would first and foremost, ask if what I have in mind is even possible and does this require a module or maybe is not possible at all. ======================= The goal is to enable a PC/NPC attack to connect with a target, resolve Damage Reduction, reduce HP and if needed resolve critical damage which is to be visible on the Char Sheet. =======================...
No description

I need someone to make a module for me im willing to pay

Been trying for about a year now with no success and im pretty bummed about it. The goal is I want to gamify the Traveller group character creation. Its a bunch of rolling tables and the players take turns ageing their characters in four year increments called terms. Here is a video explaining how it all works

commission

I am looking for a port VTT for another manual of mine Sorry if my english is not great, im not native speacker I am about to finish an herbology manual in which there will be just over 100 ingredients and just over 35 natural preparations with their complex narrative descriptions and associated mechanics, as well as about 12 NPCs, which I need to port completely to both foundryVTT and Roll20. I can share with you a Drive file where almost all the content is, so you can take a look at it....

[Closed] Advanced Drawing Tools v13 update

Type: module Short Description: https://foundryvtt.com/packages/advanced-drawing-tools needs to be updated to Foundry v13 Long Description: The Advanced Drawing Tools module is the one I miss most on v13. Having at least the text options working (multi-line text drawings, editing fonts, alignment, stroke/outline/drop shadow) would be great. I don't need the advanced features (polygon drawing improvements, flipping drawings, invisible drawings etc.). I took a stab at it, and it seems to mostly require updating for the JQuery changes in v13, but I ran out of time. The module belongs to @dev7355608 and is MIT licensed, and there seems to be quite a bit of interest in this: https://github.com/dev7355608/advanced-drawing-tools/issues/22 Bounty: $200 Edit: This is currently being worked on by @geoidesic [Aardvark Games]...

Interactive Landing Page

Hi there, I was looking to commission an interactive landing page for my PF2e campaign I have all the details necessary and examples of past work that I've used for campaigns like Kingmaker & Season of Ghosts! I'll be able to invite you to my foundry game and you can take a peek there....

Theatre Inserts V13 Compatibility

Link - https://github.com/League-of-Foundry-Developers/fvtt-module-theatre Type: , module update Short Description: Looking to get the Theatre Inserts module updated to v13 compatibility. Long Description: The module is currently on v12 and has not been touched for a while now. I figure the best way to fix it is to put out a bounty. There is an issue report that lays out the problems with the module if you force it to run in V13. ...

Metro 2033

Hi, I am looking for someone to develop a system for the game Metro 2033. This is in French, so it would be preferable if the developer spoke French. The game is based on the Year Zero engine. ...

[CLOSED] Chat Media to v13

Type: Module Short Description: Bring "Chat Media" up to v13 compatibility. Long Description: "Chat Media" is a module that allows posting of Animated GIFs and Videos to chat. It works in Foundry v12 and partially works in v13. https://github.com/p4535992/foundryvtt-chat-media...
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