League of Extraordinary FoundryVTT Developers

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League of Extraordinary FoundryVTT Developers

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I am looking for a port VTT for another manual of mine Sorry if my english is not great, im not native speacker I am about to finish an herbology manual in which there will be just over 100 ingredients and just over 35 natural preparations with their complex narrative descriptions and associated mechanics, as well as about 12 NPCs, which I need to port completely to both foundryVTT and Roll20. I can share with you a Drive file where almost all the content is, so you can take a look at it....

[Closed] Advanced Drawing Tools v13 update

Type: module Short Description: https://foundryvtt.com/packages/advanced-drawing-tools needs to be updated to Foundry v13 Long Description: The Advanced Drawing Tools module is the one I miss most on v13. Having at least the text options working (multi-line text drawings, editing fonts, alignment, stroke/outline/drop shadow) would be great. I don't need the advanced features (polygon drawing improvements, flipping drawings, invisible drawings etc.). I took a stab at it, and it seems to mostly require updating for the JQuery changes in v13, but I ran out of time. The module belongs to @dev7355608 and is MIT licensed, and there seems to be quite a bit of interest in this: https://github.com/dev7355608/advanced-drawing-tools/issues/22 Bounty: $200 Edit: This is currently being worked on by @geoidesic [Aardvark Games]...

Interactive Landing Page

Hi there, I was looking to commission an interactive landing page for my PF2e campaign I have all the details necessary and examples of past work that I've used for campaigns like Kingmaker & Season of Ghosts! I'll be able to invite you to my foundry game and you can take a peek there....

Theatre Inserts V13 Compatibility

Link - https://github.com/League-of-Foundry-Developers/fvtt-module-theatre Type: , module update Short Description: Looking to get the Theatre Inserts module updated to v13 compatibility. Long Description: The module is currently on v12 and has not been touched for a while now. I figure the best way to fix it is to put out a bounty. There is an issue report that lays out the problems with the module if you force it to run in V13. ...

Metro 2033

Hi, I am looking for someone to develop a system for the game Metro 2033. This is in French, so it would be preferable if the developer spoke French. The game is based on the Year Zero engine. ...

[CLOSED] Chat Media to v13

Type: Module Short Description: Bring "Chat Media" up to v13 compatibility. Long Description: "Chat Media" is a module that allows posting of Animated GIFs and Videos to chat. It works in Foundry v12 and partially works in v13. https://github.com/p4535992/foundryvtt-chat-media...

Paid Answer for Question Regarding Token Flip Module + Shared Compendiums

Hello everyone! I am having some problems setting up Actors that utilize the Token Flip module by theripper93 within shared compendiums in Foundry v13 345. I have already shared my problem on theripper93’s Discord server, but they referred me elsewhere due to this being a part of the core configuration. But I just can’t seem to figure out what I’m doing wrong....

Bonus Die Module - Update to v13

Type: Exieting Module - Update Short Description: Update this module to work with V13 Long Description: I commissioned this module a couple of years back. It's a very simple module that adds a custom currency next to your players name on the player list that you can gift or spend. It broke with the UI changes to V13 and I have no idea how to fix it. The person I commisioned this from has not updated in since initial release, so I am asking the community here for assistance! https://github.com/HadaIonut/Foundry-BonusDie Budget: I don't know what a fair price for this would be, but realistically I cannot spend more than $40 on it. The initial module 2 years ago I paid $50 for ```...

Very 'special' ship combat module

Type: module ( I think) D&D5e Short Description: a ship combat system set in the Treasure Planet universe Long Description: I have a full document on this: https://docs.google.com/document/d/17qB0R2UHKzxxsNcDSxAe8FcH8RGZFtXNab3DxPeOVCc/edit?usp=drivesdk...
No description

(Completed) Need to update the WOIN rpg module

Type: Module, System Short Description: Need to update the WOIN rgp module so that it works on current Foundry versions. ...

(CLOSED) MythCraft TTRPG

Type: System Short Description: We are looking for someone or a team to develop MythCraft TTRPG for Foundry, as well as train our team to assist with data entry/non coding tasks. Long Description: We are looking for someone to create a Foundry system for MythCraft TTRPG. Ideally we are looking for something that includes a character sheet, compendium / drag & drop, level 1 character builder. We are looking for something more on the MVP side and focused on the compendium and character sheet to start, and are not looking for some of the advanced features to begin. For example we dont want things like damage application, effect tracking, movement tracking, so on. We also do not need the system to use logic for character builds, the players & GM would need to know if they'd taken any talents they were not allowed to take. That type of thing. We have some adventures and compendium expansions we would like to create over the year but need to start with two main products: a free system/character sheet and a paid component that is the "Core Rulebook"...

Poke5e Items Update

Type: Module, Update Short Description: I'm looking to get the Pokemon 5e Items module updated as after updating to FVTT V12 it started throwing this error. Long Description: As per the short description, I'm looking to get the Pokemon 5e Items module updated as after updating to FVTT V12 it started throwing this error and thus will not allow me to edit important elements like damage resistances and immunities. This unfortunately is getting in the way of updating current actors, creating custom Pokemon actors and removing it would cause me to lose a TON of items that are necessary for play if I remove it. For clarification this is a module for the D&D 5e system and it hasn't been updated in gods 5 years. I didn't think that it had been that long....
No description

Animation system for SWNR

Type: System Short Description: Make Automated animations work with SWNR Long Description: I would like a foundry 11 Version of Automated animations to work with the https://github.com/wintersleepAI/foundry-swnr SWNR system. I want animations and sound to play on attack. Alternatively, if Automated animations dont work, simply a fork of SWNR that allows the adding of sounds and animations to weapon items. Budget: Whatever it costs....

Solo RPG & Group Game System Development

Hello! I am the founder of Crossed Paths Press and I'm currently working on find a way to bring my titles to Foundry VTT. I'm looking for developers who are interested in our systems or willing to play them before to help create Modules on Foundry including character sheets, roll/card draw functionality, and compendiums. We want to try and build Foundry as a one purchase hub for all our titles, with a goal to publish premium modules like rules and adventures as compendiums in the Foundry Marketplace....

PBTA New Actor Type

Type: Informal update; json file tweaks and html sheet creation. Short Description: I want to leverage the default "Other" Actor type as a placeholder for a "Steading" Actor type with its own layout. Long Description: - System: PBTA (https://foundryvtt.com/packages/pbta) - Relevant Module: Stonetop (https://github.com/aMediocreDad/stonetop)...

Building a new system for the Tesoro y Gloria (Treasure and Glory) game

Hello everyone, Someone offers his services to create a new system for Foundry. The game is called Tesoro y Gloria (Treasure and Glory). It is a fantasy game using the d20 system. If possible, someone who speaks or understands Spanish, so we can have a better communication. Thanks in advance....

⚠ WARNING ON SCAMS AND FRAUD

Please be aware that we have had a number of reports of users contacting people by DMs claiming to be a developer willing to fulfill a commission, only to use another real devs work as part of their portfolio or in at least one case ghosting after having been paid. Please see the section in #⚠ READ FIRST! Commission Rules, Guidelines, & Expectations for more information on avoiding scams and fraud. Our best advice is: - Begin your initial contact with someone here in a thread. Discuss the project and requirements in public, you can even discuss prices in public, don't let someone you don't know hide their activity behind private messages. - Create a Github account if you haven't already, and create an empty repo. Ask devs to open an issue on your repo with their Github account so that you can verify who the user is and that their claimed work is their own. - Check the history of discussions by a user both here and on the Foundry VTT Discord server. Most any legit dev or someone with a legitimate commission to order will have spent some amount of time in this community and will have activity history. - If you are paying for or being paid for a job, that doesn't need to be anonymous. Find out who you are working with....

Token Action HUD for BFRG/ToV

Type: Token Action HUD for the Black Flag Roleplaying Game (also known as Tales of the Valiant) Short Description: Looking for someone to make a version of Token Action HUD for BFRG/ToV Long Description: I'm not really sure what more to put... I'm just looking for someone who could make a version of the Token Action HUD for Tales of the Valiant that has all of the functionality that the Token Action HUD usually has. Budget: I'd like to offer anywhere between $20-30/hr for work on this, but I'm also on very limited income due to being disabled. I'm hoping this isn't super complex to make... cause at those prices I can't exactly afford a lot of hours... I'm willing to try for a payment plan, though? Like, if it ends up being 10 hours of work ($250-ish), I might be able to do that over a course of 2-3 months? :'D Sorry... I only have so much income q.q...

Module: Dynamic Audio Zones

Type: [module] Short Description: A module for triggering Audio playlists. Long Description: This module would allow a user to draw zones in a scene and trigger different audio. The data would be sent to my backend to work directly in Discord, or trigger a local Foundry playlist. The trigger would be applied to the entire scene or individually drawn zones. Each zone/trigger would have an options panel to select the playlist....

Complete module for a homebrew class (PF2E.

Type: Module - PF2E Short Description: I am looking for a developer to create a module for a homebrew class from start to finish. This includes compiling the compendium, and adding any necessary logic, items, and automation. Long Description: I have written a homebrew class for Pathfinder Second Edition, including all basic class features, 5 subclasses, and feats from levels 1-20 (approximately 50 Class feats in total). I would provide the complete documentation of this class, and ask the developer to use it to create a fully implemented module for Foundry vtt, including the compendium and any required coding/automation. Budget: Around 200$. Willing to negotiate....
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