apply a shader w/ vertex color connected
apply a shader w/ vertex color connected OR if yo uhave Mesh paint on, select the visualization for RGB channels
it just applies 3 different types of vertex color on the active static mesh component, if you want the noise to drive all, just use the noise to drive the R channel and modify in the shader...

Tagged Assets Missing
all the content that I had tagged got untagged and it's asking me to compute again. Have no idea what cause this but thought i would bring up that there's some sort of bug

Hey does anybody know how to fix this? I
Hey does anybody know how to fix this? I've been importing things just fine and all of a sudden i get this message

Afaik the limit has always been 5.0 and
Afaik the limit has always been 5.0 and not 1.0, so that's strange, but maybe it was 1.0 in one build. Regardless, we have just added back the ability to manually write higher values than the default limit, so you should be getting that ability in the next Beta version! 🙂 Can you check in the main dash menu what RC version you have?
Migrating/Backingup Tagging Data
Hi guys,
How is the best way to handle backing up the Dash Content Library (Computed/Tagged Assets)?
I have to install a new SSD as my main Windows drive, so I will re-install Unreal and Dash in this new Windows instalation in this new SSD....
Search multiple Tags
should this be possible and i'm just not using it right? basically i want to search multiple tags to narrow down the search.
Dumb Question as I'm quite new to dash
Dumb Question as I'm quite new to dash. Terrain vs Landscape. Are there any benefits between one or the other or just different use cases (landscapes can be sculpted as one example)?
Road tool problem
How can i select my road again to edit values? I tried clicking on output mesh and curve but nothing!
Tagging Credits Question
hi what happens when you run outta credits - can you buy a credit pack or do i have to wait! I just imported a large project and have no credits left?
Slider Problems
I'm getting some weird behaviour when using the spinners in the UI. For some values I have to mouse drag a lot, and frequently the value just gets stuck and can even flicker back and forth between lower and higher values. Is this a known thing or is there some global setting ti adjust slider sensitivity?
Hello guys I'm having issues with
Hello guys I'm having issues with computing assets of my own creation.
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@CGF and @Chris(CudaCores) what is your
@CGF and @Chris(CudaCores) what is your time zone? I think with a couple of back and forth we can find the issue and fix it. If you can record a video with the output log open when using the tool that would help to see if there is any weird behavior/message
Dash cannot tag your assets. Please
Dash cannot tag your assets. Please check your internet connection. There is a warning, there is no problem with my internet.
If I want to drop an object in V 5.4.3
If I want to drop an object in V 5.4.3 - Dash 1.7.1 - it is always placed on Coordinate 0.0.0 in my landscape - not where I am. And everything takes forever
There's some kitbash asset in the
There's some kitbash asset in the polyhaven contents, but when dragged, it's in a single static mesh
is there an option to import them as separate?
I tried the split action in modeling mode but it's not the best...

Should I have to add an external project
Should I have to add an external project under preferences EVERY time I open a project? Was hoping a particular Unreal project could have a preference to which folders/external projects I want added to that projects library. As of now, I'm having to tick on and off which ones I want every time I open a project. In the end I may just use the Automatically Add all external projects...but would be nice if each unreal project could have it's own DASH preference file that saved which external proj...
Too many strange things seem to happen
Too many strange things seem to happen....really want this software to work, still in a Trial...but feel I'm beta testing the software 😦 Just installed 1.7.1 opened a project I've been working on and 10 of the 32 assets show up in the content library. Re-open said project and they all show up once again. Ugh... Similar update type issues happen when I import models to be tagged...have to re-open Unreal for them to show up and have the option to be computed for tags. On my other thread the...

When I import new models to my level...
When I import new models to my level...and then go to have them TAGGED Dash says there are no new assets that need tagging. I use the elipse menu to CHECK for untagged...and it says again no new assets. I'm looking at several new models I've imported under my Furniture Folder that have not been tagged and do not show up in the Content Browser. Now the strang thing is I'm pretty sure eventually they will show up as untagged and let me tag them....but this seems like a bug. Anyone else have si...