How do I fix this in the logs? (or is it unfixable)
I get some error logs in the minecraft logs regarding distant horizons resourcepacks(?), how do I fix this?
```diff
-[15:14:42] [Render thread/ERROR]:
Invalid path in mod resource-pack myresourcepack: myresourcepack:textures/gui/sprites/widget/LICENSE-Prospector, ignoring
-[15:14:42] [Render thread/ERROR]:...
Solution:
/overdraw
Server plugin issues
I'm trying to install the plugin into my 1.21 paper server. My client is not loading LODs, and it says that the plugin isn't running in /plugins. Is there some kind of special setup it requires?

2.3.0-b-dev M2 Max consistent & reproducible client crash
Hey, I have a dedicated server running fabric 1.20.1. We have multiple players. One has been having difficulties with DH & joining the server. If DH rendering is disabled, they are able to join the server and then even re-enable DH rendering. However, if they join with DH enabled outright they receive a full game crash. I will gather logs, but roughly it mentioned OPENGL buffer issues.
Does anyone know if you can turn off water reflections? Because it does weird things in LODs
In normal chunks the reflections work fine but in LODs it looks weird (I use complementary shaders)

LODs sometimes load and sometimes don't (mostly don't)
So my lods (in multiplayer) sometimes decide to load and sometimes just don't. Only time they do load sometimes is when i rejoin. I have no idea what could be the cause. I put what usually happens and what should happen with screenshots. First is what shouldn't second is what should. DH is 2.2.1-a,MC is 1.21.1, no shaders. Any help appreciated. Thanks π₯
Solution:
try using the latest nighly build. you may need to move your sqlite file (which stores your LODs) after switching

Fake Fog?
It looks like blocks fade in when I get close like usual, but there is no fog, and lods are still loading
Solution:
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
...

Mac Os, can't start my world when i add distant horizon
Hello, i have a problem, when i add distant horizon to my modpack i cant start my world, i try with only distant horizon on my modpack and with a lot of mods but its every time the same things, i can't start my world, if i join a world in solo there is the image with 0% of the world charged and if i join a server with i have "entrance in the world". Its an old computer but i dont think its the problem because i can play with a lot of mods like ice and fire, or optimised mod so if you can help me...
TerraFirmaCraft Hard Rock Support?
I've been attempting to get DH to work with hard rock but haven't had any luck. I've tried with 2.2.1, 2.2.0, and 2.1.2 and I've set the CPU load to its max. The mod pack loads fine but the LOD generation itself does not seem to function.
Solution:
I do not know what caused it but I turned off the settings told in that second part and it started working. I did it to show a before and after, because the only change I noticed when I turned it on was a line from bottom left to top right. It went the whole screen but the top part blended in with the sky.
Config screen crash
"Unable to convert config value [{}] from [class java.lang.String] to [class java.util.HashMap] for config [mapTest], the default config value will be used instead [{}]. Make sure a converter is defined in [ConfigTypeConverters]."
Why?
I have no idea. It seems the default config value doesnt exist, does someone know?...
Shaders + DH in SteamPunk [LPS] (in CurseForge)
So... I'm new in minecraft modding, so please be nice. DH is working fine when I use it without the shaders, but when I enable shaders, it renders only the vanilla game chunks, looks like it disabled DH. I've tried various versions of bliss, photon and BLS. Is there something I need to do to make it work with DH render distance? Can anyone help me, please? Thank you very much. (The SteamPunk modpack already has Oculus.) (Game version: 1.19.2)
Solution:
Versions older than 1.20.1 donβt have dh shader support is what i meant (forge port of iris is oculus)
How to run Forge 1.20.1 in-dev?
Is there any way to run Forge 1.20.1 in-dev? If I clone the DH repo, the forge:client gradle task crashes during startup with the exception
cpw.mods.niofs.union.UnionFileSystem$NoSuchFileException: /META-INF/version. If I add the mod to my own mod's gradle file, architectury gets very confused adding the JAR file using modCompile because I guess it has forge and fabric combined into one.Fog to completely cover where DH rendering stops and the the edge of the world starts
Hello, I want to fog up the edge of DH rendering so that you cannot see the border between where rendering stops and the edge of the world. I'm unsure as to how I can achieve this?
I am currently on DistantHorizons-2.3.0-b-RC2-1.21.1-fabric-neoforge.jar
Any help appreciated...
help
when i want to use chunky to pregen chunks do i take the dh mod out of my mods folder then load chunky then put it back in once chunky is done?
Parts of the Ocean Floor/Coral renders above the water?
Not sure what happened but i loaded back into my world and now i see some coral reefs and parts of the ocean floor render above the water. Seems to only be a issue with Bliss. Other shaders and no shaders show none of this.
DH Skipping Chunks while generating chunks in generated world?
Not sure why it's doing this, it generates like 200MB of data in the -wal file and then sometimes doesn't even add it to the main DH file when saving and closing. It clears the wal file back to 0bytes, but barely adds any data to the main DH, if at all sometimes.
Solution:
I found the issue, had to set it from LZR (Fast/Big) to the other method




