Want to learn how to find incompatibilities in modpack
Chunky With Server Side DH
Data directory on Bukkit-based servers
server_folder/world/DIMENSION_FOLDER/data/DistantHorizons.sqlite. However, Bukkit moves dimensions to the main world folder (e.g. server_folder/DIMENSION_FOLDER/). Putting the .sqlite into server_folder/DIMENSION_FOLDER/data/DistantHorizons.sqlite does not seem to work. Neither does creating a server_folder/world/DIMENSION_FOLDER/data/ folder with the dimension name and putting the client .sqlite there
In both cases, the .sqlite file seems to be simply ignored. Otherwise the plugin and mod are working, I would just like to avoid the server having to go through 18.000+ generation tasks while I do have the entire world already on my client....Crash while using compatible shaders

1.21.2. - 1.21.4. versions missing on curseforge
Water glitch

more memory being used than normal causing game to freeze
Is the nightly builds compatible with arclight (fabric)?
Which shaders and shader mods should i use for distant horizons
Unable to join a server with DH installed on client: IndexOutOfBoundsException (DH 2.2.1-a-1.20.1)
[17:58:43] [Netty Client IO #1/WARN]: Decoding error for packet:class net.minecraft.network.protocol.game.ClientboundSetEntityDataPacket java.lang.IndexOutOfBoundsException: readerIndex(15) + length(8) exceeds writerIndex(19): PooledUnsafeDirectByteBuf(ridx: 15, widx: 19, cap: 19). The log does have a bunch of other packet errors following, so it may not be specific to this one (this particularily is a Cobblemon packet but I've seen an Armourers Workshop one too)
The server does have Connectivity, which I believe does make adjustments to packet data and limits, but I can't remove it as its required for one of my friends to be able to join at all.
...Server crashes with the 1.21.4 nightly build, unsure what's causing it
Server data got split into new files, not sure what the new ones mean

Is it normal for the server side mod to spam the console with dh-file handler thread sending - retry
At default settings, how big will DH files be?
Does Quality Preset determine the quality at which the LOD is generated or merely shown?
Chunk generation
recaltulate height somewhere in DH settings, probably on both the server and the clients
Or delete all the DBs and let them regenerate (again best to delete both client side and server side DBs)...
Random crash when joining server, 1.21.1 M1 Mac
Distant Horrizons, Crashing when booting server
Render issue with shaders and DH 2.2.1-a-1.19.2
