any help with rendering this as LOD?
I tried all recommended in the FAQ channels to no avail, see attached
singleplayer, 1.20.1
trying to achieve this result. Sorry if this question has already been answered and a fix is already posted, i couldnt find it...

Border fog problem with shaders
Hello, I have a problem with normal chunks and dh chunks, when I put shaders on, it looks something like this, it's just that the fog there causes problems and the borders with normal chunks and Distant horizon chunks
MINECRAFT VERSION : 1.19.2
FABRIC VERSION : 0.15.7
IRIS VERSION : 1.6.11...

200 render distance soft-limit?
Everything goes well up to 200,but more then 200 start to do weird thing ( some lod dont load,some kind os ghosting appear in some chunk,generation slow down way more) but my computer is still good (cpu max 60-80%,ram nearly not used 2-4gb out of 32 (14 allocated to mc) and gpu 40 to 80%) so i dont understand why it does that bove 200 (playing with shader too) also the chunk not loading are kinda random and are alone at random spot,mostly happen if generating at the same time then playing,but vi...
LODs not loading in friend's server
Hello apologies, this is my first time here! We recently decided to play minecraft on a friend's server when I discovered this mod. But for some reason, it wasn't working on my end. I tried it on singleplayer and it would work (note: singleplayer server AND friend's server were already made before I added in DH). Both servers were made in the same seed.

Visual glitch with sky islands (Singleplayer)
I am using the Big Globe mod, it's for a different terrain generation. DH is freaking out with these floating islands for some reason and I couldn't fix it myself. The author of the Big Globe mod actually recommended DH, I don't think this is a compatibility issue.

Weird unloaded lines and missing chunks of world?
All chunks were pregenerated with chunky with a 4k block radius. This hasnt been an issue on any of my other worlds. No errors or batching world generator shebang, even though those did appear in my other worlds. Walking to and back fromt he chunks did not work either.

Game freeze with DH
As soon as I join the server with DH the game just freezes with no response. Without DH and with the oder mods it works fine. I Hope this log helps
Game freeze with DH
As soon as I join the server with DH the game just freezes with no response. Without DH and with the oder mods it works fine. I Hope this log helps
game loads but crashes when joining a world / server
https://mclo.gs/E4PBAPo
im essentially using the fabuously optimized modpack off modrinth but i threw in dh and made sure it launched...
Exit Code: -1073741819
Rooted around here for past issues surrounding this exit code.
Minecraft is able to get all the way in the load process to right before bringing me to the main menu and then crashes.
Prior instances seem to indicate this was an AMD issue (6700xt on this system).
Followed instructions for using the up-to-date Oculus (1.7.10) mod, used a 2.2.1 version of DH.
I couldn't find any mentions of a fix of this outside of migrating to an NVidia GPU. Have isolated it to DH itself as DH is the only .jar file that consistently produces this error....
lods no colour/black
pixel art there doesnt look quite right from a distance, but made of all vanilla blocks so i dont get why

Adding Oculus Crashes Game
WIthout Oculus it launches with no issue.
any way i can put Oculus in without messing up launch.
1.20.1 Forge
singlepalyer....
Solution:
turns out u can downgrade DH to the june version
The terrain makes a strange reflection in the sky
As you can see the mountains and the terrain are in the sky too, it wasn't happening before but once i changed the loaded chunks from 18 to 16 it started happening, i did the f3+R to reload the shaders but still happens, i'm using bliss shaders.

File Size and Network Bandwidth
For the nightly build server based Distant Horizons, will the entire SQLITE files be transferred when someone connects, or does it only transfer parts of the SQLITE that the client needs for whatever their DH Render distance is set to?
My overworld is 24 GB (1000 chunk distance) and my Nether is 30 GB and growing (800 chunk distance). I want to make sure I'm not going to suddenly fill their hard drives the moment they connect....
Solution:
only parts of the SQLITE that the client needs for whatever their DH Render distance is set to



