Iris 1.7.5 + DH 2.2.0 Crashing MC
Hello,
i just installed dh 2.2.0 (followed this : https://discord.com/channels/881614130614767666/1035937460334624858/1035940322619953183) and my mc keeps crashing (not able to launch mc)
i'm on 1.20.1 with fabric 0.16.9
i give you my latest.log...
Where can I downoad the bukkit plugin am I blind?
it says the download page but I click download and there is no option?

My log keeps getting spammed with errors whenever DH is enabled!
[08:08:11] [Render thread/INFO] [mojang/GlDebug]: OpenGL debug message: id=1014, source=API, type=ERROR, severity=HIGH, message='No detailed debug message due to a non-debug context'
Any ways to further reduce FPS drops and stutters when using DH and C2ME?
When using C2ME with or without DH, chunk generation inside vanilla render distance is significantly accelerated, but using both mods causes massive FPS drops and stutters while generating chunks. This is less noticable with fewer mods, but gets worse with each additional mod (for example FPS drops to 10fps with ~150 mods while walking - not sprinting and 5fps during initial generation on view distance 12).
For the sake of this post I have tested the generation time and fps during generation in various configurations. I am testing this on these high settings to really stress the limits so once I add more mods and use a more reasonable view distance those issues hopefully don't exist at all.
DH 2.3.0-b...
Solution:
Global executor parallelism
Is Distant Horizon safe for survival servers?
Hello, is Distant Horizon safe to use in bukkit servers? for example, if I go and delete Distant Horizon, will it corrupt my entire world, does it touch anything about the world, if I use it, does it mean my world will only work if distant horizons is installed?
where do i find nightly builds?
also experiencing the opengl texture bug and want to see if the nightly build fixes it, but i cant seem to find it anywhere. looking for 1.20.1. #links-n-downloads seems to have a broken link for 1.20.1.
Physics mod pro visual bug
Is there a setting that fixes this shader LOD ring around the physics mod pro oceans? if so please tell me the fix its so weird looking (i cant send a photo bc i forgot to take one 😭)
Question about the config.yml
If I turn "real_time_updates_enabled" to false, how do players get their LOD updates? Is it related to "login_data_sync_enabled"? If so, how does the "login data sync" work?

Multiplayer spiky rendering nightmare
After the server incorrectly shutdown, all LODs started generating like this, even after deleting all LOD data and reinstalling the mod. All players have deleted their local folder and it still sends this broken data over

LOG SPAM
https://mclo.gs/J08FmUa
DH has been spamming me GL Errors, how do I fix this im using the latest nightly build...
Strange Visual Artifacts after updating to 2.3.0
Any fix? Image on the left is without shaders, image on the right is with Bliss (different time of day)

Is this sort of thing normal for vanilla fog?
I was messing around in the nether and I noticed there is a huge draw issue with vanilla fog.
At first I thought this might be a mod related and it technically was. (some mod forced it to render in spite of being off)
As it turns out when there's the vanilla fog the LODs cerompletely bug out and render in front while shads are completely fine
(Tested it on fabric both with and without sodium)
Normally it's easy to miss as with overworld fog it just manifests itself as a ring since the overworld doesn't really have a fog outside of the terrain gen border one....

Mod creating excessively large log files
After just a couple hours the log is 1.6GB plaintext containing 7.8 million lines of the same error repeated.

Stuttering issues on the beta build, using a modpack, version: 1.20.1
Hey, I've been having serious stuttering issues after I switched to the latest public beta build. It didn't happen on the previous version so... What gives? 😒

Corrupted chunk ?
This low LOD block is generated this way and wont update even by changing the quality preset. It disappear when it's on my full LOD range but comes back when I get out of this range so DH shows it. Can someone help me identify the problem and fix it ? Thanks !

interpolation
I have a beefy computer and a large vanilla render distance, but DH starts using LOD annoyingly close to me. How do I configure DH not to, or not to do it this close to me?
How to set a higher Horizontal Quality drop off distance?
is there a way to manually set a distance value for horizontalQuality such that it extends beyond what the Extreme preset offers? Im taking screenshots of a large lit area - as you can see in the pic, the further towers in the distance lose illumination at night-time pic even on Extreme, making them harder to see relative to those closer. Thanks so much!

LODs are invisible when flying into them
When I load chunks and fly into LODs, they become invisible. Is it possible to change this so that LODs don't disappear when you get close to them?
