Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

Villages not showing in unrendered chunks

I'm not sure if this can be changed in settings but ive set rendering quality and cpu load to highest and villages are not showing up in LOD renders unless i generate the chunks with minecraft's chunk radius. Is there a way to fix that? i want to be able to spot a village with looking glass 1000s of blocks away without having to be there first. Im playing singleplayer simply optimised pack on 1.24.4...
Solution:
For 100% correct stucture generation you need to use Internal Server distant generation mode
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Not Working In Multiplayer

Hi, DH is not working for me in multiplayer. I'm on my own server in which it worked before updating to the latest release. I transferred the server data. If I fly around and load chunks, anything out of render distance unloads. All settings appear to be the same and have transferred properly from my previously installed version....
Solution:
Try moving the contents of the folder: C:\Users\********\Documents\MultiMC\instances\1.21.4\.minecraft\Distant_Horizons_server_data\SPUNGHETTI\overworld To the folder: C:\Users\********\Documents\MultiMC\instances\1.21.4\.minecraft\Distant_Horizons_server_data\SPUNGHETTI\fm6fnj5d72igo@minecraft@@overworld ...

why is there no chunk transitions in shader?

this is super cool but why not working with shaders? im using complementary unbound r5.4

Rendering Valkyrien Skies and Clockwork creations with DH

Is there a way to render them outside the vanilla render distance with DH. I have tried the entity LOD mod but that doesn't work

New world generation getting stuck.

So started building a modlist and used Conquest Reforged 1.20.1 for a base on Fabric. Ran into an issue where my world generation would get stuck on "Preparing start region for dimension minecraft:overworld", I narrowed it down to distant horizons. Even if I launch with DH and then disable it before generating a world this still occurs. I was able to get it to work before adding in a bunch of structures and terralith, but with my understanding I don't see how DH even affects initial world generation even though the environment is more complex. Just wondering if anyone else has ran into a similiar issue? Maybe it's an issue that comes with Conquest since it uses some outdated mods so I might try downgrading DH, currently running 2.3.0. Still troubleshooting so ask questions if they would help. Thanks....

hii i might be stupid but i need help (black fog)

when i turn on distant horizons it just does that and i dont know how to fix itt 😭
Solution:
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100 ºC when playing with DH

i used distant horizons for a long time months/a year ago, even using intensive chunk generation and everything was ok, but now for some reason and using the same pc build, when i use the latest version of distant horizons my CPU gets to 100 ºC. When i put DH out of the modpack, the average temp is 65-75. I used the default config. I have an Intel Core I7 11700kf and the liquid refrigeration AIO Forgeon Azoth 240...

Chunks not saving/updating in multiplayer

I am using DH on a multiplayer server that doesnt have the plugin. I know the chunks wont update until I go to them but they arent updating LOD at all. Chunks I previously travel to become very very poor quality is this normal? I thought it would save the chunks I have been to and update them once I got closer but instead it seems like after I get so far the LOD just gets stuck at a low level forever if that makes sense.

Legacy 4J Water.

Does anyone know how to solve this issue with the Distant Horizons mod, and Legacy 4J, mod. Without the Legacy 4J mod. My water looks fine. But with it, it has some issues.

console spam with server side support

Plugin keeps spamming console with this. Is there any reason for it, whether it is a concern or a way to turn it off? Thanks in advance
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Previous data not used and shader bugs

Hi, so I've just seen the version for 1.21.4 is on Modrinth and I've tried it, but for some reason the data doesn't seem to load. I get pretty much normal render distance. Also, I logged into the world with shaders on and when I turned them off the things in the distance appeared only as black. (I've also been having issues with photon where the sky would be replaced by phantom images of objects around me, I didn't grab a screenshot but it was very weird and made the shaders unusable, so I moved to Solas instead) ...
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Bot won't accept my java accounts for some reason?

I tried both my java accounts and for some reason I was told they were "invalid". Any help is greatly appreciated
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Weird bug thingy

DH 2.2.1a if i was to guess its probably a memory issue but i would like to know...

Stuck on "Saving world"

It has been stuck on this screen after I tried saving the world when the chunks we unable to load and started disappearing (only ones in my actual Render distance)
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Bisect Hosting Lag

just keeps appering this on my log, is RAM or what ? Server seems overloading, jumping 3161ms or 63 ticks there is any way to fix ?...

how do i fix this

The terrain looks transparent. If I go closer to generate the chunks and then return to my original position, it displays properly. But when I go somewhere else, the same problem appears again. render chunk - 12, lod-256 modpack - minecolonie+ shader - complementry unbound...
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Does anyone know how to fix this?

The leaves are showing on the ocean because of shaders/distant horizons
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Essential compatibility?

since the multiplayer update is how does anyone know if theres a way to make the mod work the same on essential or e4mc as it would on a dedicated server? thanks!
Solution:
Yes, but only in Fabric

java.lang.NullPointerException error

This happens semi randomly, usually when I teleport to a new area. I can re-enable it just by disabling and enabling the rendering again but I have no idea what the root cause is. Happens with and without shaders
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