Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

Join

help-me

bug-report

Distant horizons doesn't load LOD chunks

The mod just doesn't work for me, I've done every step I found in the faq and it still doesn't work. I've reinstalled the game and the mod 3 times already and I even changed minecraft's ram from 2 to 8 and still nothing. I don't know what to do I'm currently playing on 1.20.1 This what I see and my settings:...
No description

DH not working, terrible lags 2fps

Hello, I just installed DH, using he Iris installer and checking the install DH button and Fabric. I installed it on MC version 1.20.1 I have only added Terralith mod and distand chunks are not loading at all and it is unplayable - 1fps. Any ideas how to fix it? Thanks for any help!
No description

trying to pre generate an LOD area of 2048. World Gen tasks at around 1 million. is this normal?

trying to pre generate an LOD area of 2048. World Gen tasks at around 1 million. is this normal? I have already pre generated with chunky. Taking days to gen LOD’s

DH not rending all Chunky blocks

I decided to load a chunky circle of radius: 8000 blocks. Once i turned on LOD chunks, i could see there was a lot missing. I attached a picture of the world to this post. You can see some of the outer rings of the circle. The missing parts will load in and stay loaded in once i go in them (you can see a small squiggly line connecting one of the parts to the main body near the bottom). Is there a way i can fill these back in without going over each section?
No description

Why am I seeing this

My DH version is DistantHorizons-forge-2.0.2-a-dev-1.18.2 which was installed on Discord
No description

My game go boom.

I just entered my world and the DH2.0 just did smth weird and then crashed.

bug with bliss shader

it's a bug with the volumetric clouds and I'd like to solve the problem without having to disable them

How to fix this

Holes everywhere
No description

LOD problem and weird stuff in the sky

I'm losing my mind with this glitch and dunno what to do. DH v2.0.1-a embeddium 0.3.9 with addons and oculus 1.6.15a rtx 3060 laptop ryzen 7 5800h lenovo legion 5 if it matters...
No description

POOPOO GPU

It no work no.. ive tried a lot to optimize my game and faq didnt help much yet i see my 3070 does not want to work? its averaging 30% usage while my cpu is glowing red at 101% usage if my 3070 WORKED i could easily get over 90 fps but its just not doing anything...
No description

Why is it that Distant Horizons renders like this?

I'm running Distant Horizons from the Iris installation 1.20.4, not sure which Distant Horizons version I just see 0.15.7. When I click 128 chunks on a singleplayer world, it only renders seemingly 64 chunks but not the full amount. (maybe it is 128 and it isn't as impressive since the wider the area the more chunks required to double the length) It only increases to the desired chunk generation when I go there with my player and manually load in the chunks. Is there an option in Distant Horizons I can enable to get the full desired chunk generation?...
No description

Config button gone..

Mod is loading but the options button has disappeared.
Solution:
Delete the config file
No description

new java error message

this seems to be a new one the mod seems to be rendering lod chunks but extremely slowly on low quality lod chunks and "aggresive" cpu load any help or ideas as to why?...
No description

Tool for pre generating chunks

Now that we have this amazing mod. I'm wondering if anybody knows of a tool to preload the chunks without needing to fly around loading them manually so DH works as intended.

Weird fog between main blocks and distant

I checked several DH versions, reset the settings and unfortunately the same thing happens everywhere
Solution:
oh, that's my bad, I found solution: multi dimension fog must be disables as well...
No description

how to extend overdraw prevention past the "Heavy" setting?

even with the "Heavy" setting, DH starts to overdraw after only 80 blocks or so (most notably all transparent blocks) is there a way to extend this? (i tried both "(Experimental) Seamless Overdraw" ON and OFF but didn't seem to make a difference) ...
Solution:
With the nightly build in #links-n-downloads you can extend the overdraw prevention even further
No description