How does client-side work with the new multiplayer changes?
I have been using DH in a LAN server that I host. Due to space limitations I'm the only one using it, as the other players do not currently have the free space for the LOD database and the file for this particular world is rather large.
From what I've read I assume that the server actively sends the LODs to the clients and then they save it locally. I'm just hoping I interpreted it wrong or that there is an option for active sending of LOD without local saving (without knowing for sure how it all works I can not understand whether that would be prohibitively expensive or not)....
Crash during Startup
https://mclo.gs/cuWqRwB
Seems to be some issue stemming from the version updater returning null on a value.
Caused by: java.lang.NullPointerException: Cannot invoke "com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants.getMinecraftVersion()" because the return value of "com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector.get(java.lang.Class)" is null
...High CPU Usage when DH is disabled / Pregen not working
For some reason, my CPU usage and temps are insanely high when I have DH 2.3 installed, even if i disable render LODs and distant generation. CPU hits 100% and 90 C on a Ryzen 7 9800X3D.
Pregen also doesnt work for some reason when I enabled on server. Stuck on 0 CPS and no chunks are being pregenerated even though server is showing 100% CPU Usage. Ive tried changing the CPU load around (Minimal, Balanced, Aggressive), but it still shows no progression. I have tectonic installed for world gen....
Removal of MH from server
If running EH as a server side mod can it be removed without breaking anything in the file structure or ingame world? Would the databases need to be removed?
Wierd "holes-like" above caves when goin (loading vanilla r. distance) above LODs
Hi guys, I am playing on sever with custom map, that I loaded from singleplayer, It works great and look beautiful, but In another (custom) dimension there is a problem. As before I loaded the lods in single, but from far away, it look great, but when I go close and load the minecrafts render distance, the suddenly the Lods become absolutely broken Bether info on video: https://youtu.be/7tieUiSuYrk
I have those mod Included:
Animatica
CIT Resewn
Concurrent Chunk Management Engine ...
Does the plugin work with any client version?
Hey, so I'm running a server that allows many many client versions to join through via version. It's running on 1.16.5, so is supported by DH. My question is, will newer clients work? Or do the versions have to match?
Solution:
Okay cool. All you have to to is toggle the
dhs.read-forge-byte
property in the pom.xml file that represents your Minecraft versionKelp Issue
I have the same issue with kelp as some other people. It shows up as full blocks in water which is really ugly and I would like to get rid of it. If there is a fix for this I would really like to know. Apparently you can use the ignored blocks list to at least turn kelp into air, but I can't find that list anywhere. Can someone please point me to that list or a better fix for the problem?

I am confused where the bukkit plugin download is.
It says on modrinth and curseforge that the jar is in the downloads page, but I am not sure what file it is. What is it named?
Solution:
it is a bit hidden, click on a version on modrinth (even though it says fabric/(neo)forge) and scroll all the way down
does distant generation work on servers now?
i want to load chunks on me and my friends minecraft server but would i need to use chunky or distant generation works?
I keep getting this error in the curse forge game dashboard, and the mod doesnt work
[19:46:38] [Render thread/INFO]:OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error'
Water chunks are showing 30 blocks above where they are supposed to
Water chunks are showing 30 blocks above where they are supposed to

is there anyway i can force the mod to use the default texture pack?
theres an issue with reimagined textures where oak trees and grass just look white or really bright in color, so i want to just use default textures to load in DH while still being able to use the resource pack i want
Dh pregen command help
Im running this from my console and i cant find on the wiki the structure of the command to pregen for the server. I already set the generation mode to INTERNAL_SERVER and installed c2me

LOD swapping not work
Swapping LOD for higher resolution near player does not work, it stays good resolution at point where it was created, LOD's far from that point are poor quality no matter what.

old LODs are gone
I updated my DH and now all the chunks that I've loaded on the server are gone in the overworld. The chunks in the nether and end are still there.
DH pregen functionality
Hi y'all, i'm running DH2.3 on my fabric server. I'm wondering how the pregen command functions. If not set to INTERNAL_SERVER it only generates LODs, but these will only be generated for already generated chunks, correct?
Thanks in advance!...