Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

Wynntils causing ghosting

yes, i have turned off the gammabright keybind. I have used DH with Wynntils and the same mods/shaders successfully on 1.21.1, but since updating to 1.21.4, things have started to break. At first, the LODs wouldn't even load, so I disabled the gammabright keybind, which worked for a while. Then after logging into either a singleplayer world or a server, the LODs would be gone again. Toggling my shaders (Complementary 5.4) off shows the LODs perfectly, but toggling them on hides them and produces a weird ghost afterimage....
Solution:
solved. turns out it was incompatibility with palladium
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DH LAN SV

Hi! Im running a LAN sv with a friend! and we want to use DH, but i can use it normaly, but my friend who has also the same version, it doe not work on his side, how can I make or what do I have to install so my friend can use DH too in my LAN sv

LODs not updating their quality when I move from one place to another

I have all my LODs loaded in my world till upto 512 chunks But, if I move from one place to another, even on my horse or just walk, the LODs do not update. The LODs which earlier were of a lower quality stay at a lower quality no matter if I get nearer to them For example, if I move to a nearby village from my base, the LODs around my base would still be of higher quality and those of the village would be of lower quality, even when I am in the village. What can be the issue and how can I fix it? Is there any way I can speed up this process?...
Solution:
Does it work with a higher cpu load in DH's settings?

Nightly Build on Lan World doesn't seem to send LODs to connected client. (MC 1.20.1)(Forge 47.3.0)

I'm trying to host a forge world opened on my LAN and connect from another pc. I'm able to connect and the f3 info says "Server has full DH support", but the client never builds any LODs. I can confirm this by enabling "Only Render LODs" in Debug and seeing only the void. Distant horizons seems to be working on the host pc without any problems besides an unsurprising bliss issue. On the F3 info it displays 0 World Gen/Import tasks despite having idled for several minutes, as well it never displays a notification about World Gen/Imports which the host machine regularly displays. I spent some time hunting down a potentially blocked port, but learned that is no longer needed for DH. ...
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Random Square Hole Patch

Does anyone know what could be causing this hole issues?
Solution:
Are you on a server? Did you use Chunky?
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How would I fix this issue when in large caves?

beta 1.21.4
Solution:
nervermind I had to disable cave culling
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Quality Adjustments

Hi Everyone, I have everything up and running finally and I love it. Took a minute but I've just about gotten it to where I want it except for a few things I was hoping for support on. - Hard line grass cut off. I can instantly see where grass stops generating. Is there anyway to smooth this out or push it out farther? ...

Nighty FPS issue? Also Q about sqlite files

hey yall, just messing with the nightly build on my server. Does anyone know if the current nightly is causing FPS drop? Also, is the DH LOD sqlite file formate the same on the server as it is on the client? Like can I safely copy the LOD data from the server to my clients to sync things up from the beginning? Thank for the info!

how do i downgrade distant horizons?

got it for 1.20.4, came back for a 2 week phase and all of a sudden iris isnt compatible with it (needed 1.7.4 and up) but it was in july. iris isnt making updates for 1.20.4 anymore (latest compatible for this version is 1.7.2) so i think my only option would be to downgrade distant horizons but ive tried both versions which are on the modrinth page and neither have worked. where would i find it? and by it i mean the other versions...

Performance plummets (Intel TGL GT2, Mesa 24.3.4)

On the latest nightly (a36cd076) Vanilla render distance is 6, LOD render distance is 32, quality preset is minimum and CPU load is minimal impact. LODs are being generated and sent by a dedicated server. I'm using DH on top of Additive. Should the frametimes be affected this much?...
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These ground to ceiling shadows always appear just outside of my vanilla render distance.

When I increase my render distance, the issue still stands, only farther away. I'm sure it's DH. Issue occurs with and without shaders. I have 32 gigs of allocated RAM, using Indium, and Sodium. (Modrinth app.) Singleplayer, 1.21.x...
Solution:
Increase the vertical quality (or the whole preset) and/or decrease the cave culling height to the ground level or below
No description

Compatibility with WWOO?

Hii, Good People. 1.20.1 Fabric What bulid of DH should I use for best compatibility with WWOO + Terralith and C2ME. What should i edit for this compatibility? ...
Solution:
WWOO should work fine, except that some LOD terrain will have stripes on it, in a grid. If you can look past that, WWOO should work fine with DH. For the best compatibility with C2ME, use the nightly build from #links-n-downloads

pre loaded chunks don't show up

i use chunky and loaded a radius of 7500 from where i was standing but it only shows up in one direction and not the other

Ignoring heightmap data for chunk [104, -65], size does not match; expected: 37, got: 52

console spam various coords with this warning during /dh pregen of large pre-builded terrain Ignoring heightmap data for chunk [104, -65], size does not match; expected: 37, got: 52...

Weird fog cutoff

I'm using complementary unbound and i was wondering if theres any way to make the fog continue past this so it looks less awkward
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Overload Message

The "distant horizons overloaded" message as shown in the picture keeps popping up when I turn off everything in DH. I do have the CPU load set to the minimal impact preset, however rendering and distant generation are turned off. I figured that with everything disabled there wouldnt be any popups, yet there are. I even went into the "logging" category under advanced options and disabled everything, but still no luck. Does anyone know how to disable it? I want to be able to turn off DH if needed...
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Visual Glitching on 1.20.1 Latest Nightly Build

For some reason, one of my players is experiencing this issue with no ability to remedy it. The visual glitching of the skybox when using any shader. When checking F3 it appears that DH is refusing to load or crashing. Usually if it happens to any of the rest of us, we just shrink/maximize, restart shaders, or restart DH rendering. Either of those always fixes it for everyone, except for this one specific player. They don't have a weak system either. I'm not sure what else we could have them do to get DH to reload and work?...
No description

Read everywhere can’t seem to find it

Looking for support on shaders for dh in mc 1.19.2. Ik certain shaders work (photon bsl bliss) correct me if wrong. I’ve been informed only certain dh versions them selfs work with shaders and oculus, can anyone help me get dh shader and oculus to work on 1.19.2 thank you

/dh pregen gets stuck

Running /dh pregen start (with all the parameters, let's say 96 chunk radius from 0 0 in the overworld) on a server starts and provides a message the task will be finished in 5 minutes. After about 30 seconds it reaches something like 13.4 chunks finished and doesn't keep running. No error messages in server console, just running /dh pregen status shows the exact same status message every time. Some worldgen mods installed (Tectonic, BOP, OTBWG, WWEE, Continents, loads of structures), I expect it will slow down generation of course. But the pregen status command gets stuck on something like "4 minutes remaining" for 20 minutes with no change Can provide screenshots and logs tomorrow if needed, though I am not seeing any meaningful error messages in server console when it happens....