Distant Horizons

DH

Distant Horizons

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bug-report

Iris doesn't blend into LOD (fabric 1.20.1 using version 2.3.2-b-1.20.1. )

I'm trying to get the shaders to blend into the LOD more smoothly, such as with no shaders. Where instead of popping in, it slowly fades into the normal chunks. I am using complementary shaders with euphoria patches. I'm wondering if I should be using another shader, or if that's something that is even supported at all at the moment. Any help would be greatly appreciated!

When multiverse similarity is enabled, a new folder and files are created everytime I join

It happens on the same server in the same dimension, even when the similarity % is set to a very small value, but when it is disabled, it then uses the LODs I want the client to use. I am using multiverse, therefore just disabling the option is not a good solve I tried installing the plugin on the server side and also didn't work...
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Server Side High Ram Usage

I don't really have that many server side mods that should affect ram usage except for DH and C2ME. I temporarily phased out C2ME to test but my server ram is at 13/14GB ram usage which is insanely high for essentially vanilla minecraft. All I have is carpet mod and lithium server side. Any ideas how to fix the ram issue?
Solution:
You can also install Ferritecore, krypton and ModernFix (eith dynamic resources enabled in config) All 3 should reduce the RAM usage, ferritecore the most...

Is it valid to create a PR to add translation for this mod?

I looked through all the PRs and didn't see any about translation for Distant Horizons. Do you accept PRs about translation?

Disabling DH for nearby chunks

I want to change when DH starts working. Currently DH works good but it also turns objects into low-poly when they're actually within my regular render distance. I'm in a server and my render distance is 10. I have other questions as well like a side of some blocks in mountain range is empty but it's only for a couple of blocks and the pattern isn't repeating whatsoever, but I just need answer to the first.

Distant Horizons Crashing Game on Mac

I'm using Fabric 1.21.4 and Distant Horizons 2.3.2. Whenever I enable rendering, the game crashes. What am I doing wrong?

Shadow Columns below floating structures

Terralith has skylands. Some shadows from those form pillars in the lod like the picture. I haven't tried with custom floating builds but I would assume anything casting a shadow is affected as the skylands don't have any particular properties. Additonally, i haven't faced any shadow or lighting issue apart from that. Everything seems to load fine....
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Spyglass usage causes water to disappear

Spyglass water disappears with shaders This probably belongs to dev corner, but i took an oath to ask questions exclusively in help-me. MC Version: 1.21.5...
Solution:
Here is a DH support testing shader: https://github.com/Null-MC/dh_tester Everything shoulfd work in this one, you can base yuor work of it...

Weird fog

How can I fix this ? It look very weird
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1.20.1 Forge

Hello, im currently trying to get distant horizons to work with my modpack. But for some reason it does not work with the current mod constellation...
Solution:
replace rubidium with embeddium, the former is outdated. also this is not a distant horizons issue
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Not Working and Chunks appear black/dark around me and when using Distant Horizons Forge 1.20.1

Hello Distant Horizons team, First of all, thank you for your great work on this mod — it really enhances performance and adds a whole new layer to the game. I’m currently experiencing an issue where chunks around me appear black or extremely dark, and when I move away from my starting point and come back, many chunks disappear or fail to load properly. It seems like Distant Horizons doesn’t load chunks beyond my 8 render distance, even if I try to pre-load them using Chunky or by exploring manually....
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Idk how to call it

Anyway to fix that missing textures or should I just accept it?
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Chunky + DH

On a server, how is it possible to use Chunky with Distant Horizons on 1.16.5? Just want some accurate info, if I join a server thats been pregenned with chunky with distant horizons is it true it'll, show me stuff? Thank you^

LODs slow update

I there anyway to make lods update faster?
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DH causing Crash on new PC

Hi all. Ive been using DH for well over a year now with very few issues. Ive recently swapped my old rig (Intel CPU and Nvidia GPU based) for a shiny new PC (specs posted below). Ive not changed my modlist or game version but I am getting CTDs when I run DH now. PC specs: CPU: AMD Ryzen 9 9900X3D GPU: AMD RX 9070 XT...
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Bridges cast solid walls below them when far away

Hello, i noticed whenever i have a large bridge, DH causes it to cast a solid wall whenever i get to far away. Is there any way to fix this? Here's a picture of the same bridge far away and close up. Shaders dont effect the outcome, so its not that.
Solution:
try disabling cave culling
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Higher resolution at range

I'm currently playing on a server where I'm using the mod client side only. How do I get rid of these very low-detailed textures that appear so close to me?...
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DH LODs blurring with motion on multiple shaders (AA/blur settings off) [1.21,ATM10,multiplayer]

As the title states, I play ATM10 on a public server, with DH added. I have tried Complimentary (with and without Euphoria patches), and MakeUp UltraFast shaders, and I get blurring during motion on DH LODs (but not normal rendered chunks) with all 3 shaders. It does not occur when shaders are off. I saw in many comments that TAA was often causing blurs problems, so I turned that off to make sure, and obviously any motion blur settings off too. Still happens. Two pictures compare sitting still vs moving/jumping....
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