Read everywhere can’t seem to find it
Looking for support on shaders for dh in mc 1.19.2. Ik certain shaders work (photon bsl bliss) correct me if wrong. I’ve been informed only certain dh versions them selfs work with shaders and oculus, can anyone help me get dh shader and oculus to work on 1.19.2 thank you
/dh pregen gets stuck
Running /dh pregen start (with all the parameters, let's say 96 chunk radius from 0 0 in the overworld) on a server starts and provides a message the task will be finished in 5 minutes. After about 30 seconds it reaches something like 13.4 chunks finished and doesn't keep running. No error messages in server console, just running /dh pregen status shows the exact same status message every time.
Some worldgen mods installed (Tectonic, BOP, OTBWG, WWEE, Continents, loads of structures), I expect it will slow down generation of course. But the pregen status command gets stuck on something like "4 minutes remaining" for 20 minutes with no change
Can provide screenshots and logs tomorrow if needed, though I am not seeing any meaningful error messages in server console when it happens....
Crash on Create world / java.sql.SQLException
I attempt to run stable DH 2.2.1 / MC 1.21.1 for several days with basic Launchers: Vanilla, Fabric, Neoforge and different mod combinations but without any success. I also tried recommended DH mod pack presets for Modrinth, but that also failed. Solutions from #faq-problems-and-fixes didn't work for me as well.
My problem is actually same as described here in another post "Instant crash when attempting to load a world":
crash on world create with 0% message and "Errot Code -1" ...
Not convert loaded chunks to LODs on client when server-side generation is available
I'm trying to use DH with big globe and vertigo on a server. Currently, areas that have been loaded as real chunks on the client sometimes end up looking broken in distant terrain afterwards. I suspect that this is due to DH trying to build lods locally even though the server provides them, and due to vertigo not syncing full chunks, this then causes incomplete LODs. I haven't found a way to disable client-side LOD generation, and I'm not sure if this is actually the issue, so I'm posting here t...

CPU usage
Other than generating the terrain and LODs and usual minecraft CPU usage, how does CPU dictates the performance of minecraft with DH?
For example, assuming every chunk in queue is done loading, what aspects are CPU bottlenecked? Or am I right in assuming its more of a GPU bottleneck at that point?...
There isn't a version of indium up to date
I'm using a modpack for 1.21.4. I downloaded the nightly build for DH (1.21.4) and got the error message to download indium. So I downloaded the latest version which is 1.21.1. This failed and gave me an version error from lunar. I am asking if there is an alternative for this specific version of DH. Thank you so much for your help. The mods installed in the lunar client launcher are in the image. I am sorry if I am missing some details. I am new to this. ❤️

How to decrease fog distance as height increases
Hello. I've been playing around with the settings but I'm having trouble figuring this out. The mod is working great. I'm using JJThunder so when I get really high up (in the thousands range for height), the limit of whats been rendered becomes very visible. I'd like to have the world fog get closer to me as I increase in height, sort of simulating thicker clouds or whatever. I'm not seeing very noticeable changes as I change the settings though. I'm not sure if vanilla fog needs to be enabled o...
Nothing's happening.
I have everything downloaded properly (curseforge) and on the surface everything seems fine, the settings work fine. It's just simply that uh, nothings happening. Everything renders as vanilla (I have the LODs on 1000 if you think its not high enough), regular fog, regular chunk deletion, everything is normal. I just want the slightest help from anybody on what I could do. I am happy to screen share my problem to anyone willing to help. I am so over following every tutorial to the letter and get...
Can someone help me on this?
This time to time shows in my server and i'm wondering if that's the reason the server is a bit unstable 😅
thank you in advanced...

Render distance slider remains limited
Im using the "NightlyBuild_1.21.4-492a051a-2025-02-27T21_08_31+05_00" zip on fabric, and the slider will not go past 32

Server LOD & Chunk Delivery
Hello!
Okay so I pregenerated (using INTERNAL_SERVER) the world and nether on my gaming PC for my self-hosted server...
I just moved the LODs and region files over to the server, but now I am confused about what my friends will need on their clients and how it all "syncs."...
Previously generated LODs dissapeared
Hi there. I previously fully loaded the LODs required for a 512 chunk render distance, which took around 10 hours, however I've just realised they are no longer there. Why might this be, and am I likely to be able to recover them without regenerating them? I am using the nightly build.
DH not working with bliss
i installed the nightly build version 1.21.4 and it wont show up with bliss shaders

help
<html>RuntimeException: Error analyzing [C:\Users\randa\curseforge\minecraft\Instances\Fabulously<br>Optimized\mods\DistantHorizons-0aa4743c1b492bb9b452c4ab33b8a3651a613b98.jar]: java.util.zip.ZipException: zip END header<br>not found</html>
what does this mean...
Why is my beacon doing this
also sent another screenshot of another faraway base, the beacon isn't showing from far away also

Need help installing
I'm trying to install the 1.21.4 version but when I try to import it in curseforge I get an "invalid file" error. I have never used curseforge (or mc mods in general) so I'm quite lost with trying to get everything working.
1.21.4 fabric bug
hi im playing version said upon and dh works but shaders dont when i boot up shaders all things bug up or just dh dont show
