Just some infos about options.
Assemble for me once again dear support team, but this time not for a problem.
Maybe your familiar with the cointent creator "Raytraceforge" (im probably not the first one mentioning him) but basically i kinda want what hes having. Like his settings but i couldnt figure out how he made DH Look so good (I Know hes Using Bliss maybe i switch from complementary aswell). For now id like to know if i could get settings that help with making it so flawless like in his videos.
https://www.youtube.com/watch?v=4DrG0mJbOwo&ab_channel=Raytraceforge ...
Dark LOD tops on Purpur server
I have a Purpur server (1.21.4, plugins: world edit, better structures, distant horizons 0.9.0, chunky, datapacks: better structures datapack, tectonic for world generation) and I pregenerated chunks with Chunky plugin, then added Distant horizons plugin and pregenerated LODs from the existing chunks. Everything worked, but when I visited some pregenerated LODs and then teleported a few thousands blocks away there were weird dark chunks. And the more I played, the more of them appeared.
I dont think the problem is caused by my client side mods like Sodium, Iris, Lithium, because I tried playing without them and the problem was still there. Turning off shaders or changing graphic setting dint help too. Other players on the server have the same problem and in singleplayer everything is ok, so I think there is some problem in communication between server and client when client is asking for LOD updates. I asked ChatGPT and it told me, that there is some problem with Purpur and Paper, because they are calculating light differently.
The only fix I found is teleporting up in the sky, pregenerating all chunks and then turning off distant horizons on the server completely, so there are no chunk updates. This stop the chunks from turning dark, but when I turn it on again they all get corrupted. So all players have to load their LODs before the official server launch and then I would turn distant horizons off on the server. But new players who join later will not be able to get the LODs from server. Is there a better fix for this? ...

Disable DH writing in server log
Hey, is there any way to disable DH writing in server log? I found this in the config, yet it doesent say the accepted values for this. What are they? thanks!

Game crashing
```
Time: 2025-06-09 10:44:42
Description: Unexpected error
java.util.NoSuchElementException: No value present...
Chunks don't update to reflect changes
I've made this black concrete surface on the floor, but when moving away from it, it changes back to being just grass
Solution:
Figured it out. The problem was that I made the black concrete surface with the /fill command. To fix it, I simply placed a block in each chunk and then removed it.

My game keeps crashing. Code: -1073740791
The game just freezes and puts me back to launcher. Some of my items get deleted the ones i got recently do. I also get teleported back not too far tho.
My specs
* AMD Ryzen 7 7700x
* Gigabyte RTX 3070 8 GB...

Bliss not compiling
I tried 3 versions of Bliss (a fork, modrinth, dev) yet it can't seem to work with distant horizon.
Distant Horizon ; 2.3.2b
Iris : 1.8.8
Sodium : 0.6.13...

game crashing upon loading a world
game version is 1.21.5. crash reason says because of outdated drivers but I just updated them. game does not crash if I disable DH rendering before loading in and them enable it after the fact.
Solution:
If so try Prism or Modrinth App
shadow at end of chunk loading
hello!! does anyone know how to fix this? ^^ im running mods but havent used shaders yet, and there's a shadow at the end of the normal chunk loading! wondering if anyone knew

Need some clarification on the `pregen' command.
Hello! I am new to both minecraft server hosting and DH.
I have a rather funny question:
```txt...
Solution:
dh config generation.mode INTERNAL_SERVER

Help me to not crash while using M1 Pro
Hi when I leave on DH when joining world the minecraft crash, any settings to prevent this? Maybe on minecraft RAM side or DH allocation resource thing? What should I do than just turn it off before joining world?
I have 10 cores (8 performance 2 efficiency)
Memory 16 GB...
Pregen ETA extremely long
Specs:
CPU: Ryzen 7 5800X
RAM: 32GB
Allocated 10GB of RAM
ETA is 48hrs with my LOD Chunk Render distance radius of 256, yet its loading over 400,000 chunks and the eta is a lot longer than I would've assumed considering I have a relatively fast CPU and a lot of RAM. I have c2me,noisium and fastrandom (through fabric-forge connector sinytra), and am running this on a modpack on curseforge (CABIN) with JJThunderToTheMax terrain generation mod. is it the terrain mod that is making my ETA so high, or should I allocated more RAM? I've seen online that for most people it takes hours, but usually its just overnight, so I'm not sure what the issue is for me. Would appreciate any help....
Mac M2 Performance
I am running Distant Horizons on my M2 Macbook Air, and I usually have 120fps or more when I have the mod disabled, but with it enabled I'm getting maybe 40-50. More than 50% fps drop doesnt seem normal considering how my main Pc performs.
Anything I can do to better my game's performance? The quality preset is already set to Low Impact I believe...
Distant horizons fog turns off and wont turn on with Reimagined enabled.
Newest DH releas and works fine with shaders disabled.
Poor performance and strange RAM + GPU usage
Without DH i can run my modpack with complimentary shaders at around 80fps but with DH it drops to 40fps and sometimes stutters around 15fps. Looking at task manager my RAM is nearly maxed out and my GPU is around 50% usage. On F3 it shows my RAM usage rapidly climb from 50 to 100 then drops back to 50 over and over while my GPU does the same but way faster. Don't really know what to do as no changes to any performance settings improves this issue and its only caused by DH.
Im on 1.20.1 and using forge, i tried changing the tags but discord wont let me....
dh pregen + chunk loading performance
I am attemting to pregenerate chunks for my 1.20.1 server. Initially I used chunky, but came here and saw that it is not recommended so I pruned the chunks and started over. I I am now running the dh chunk pregenerator with INTERNAL_SERVER enabled. Although it appears to be running faster, the ETA is incredibly high. Any reasons why and how I can lower that? For reference, the phone photo of my screen is the chunky output. Thanks!

Distant horizon optimizing for Nvidia RTX 3060 12gb
can I please have some help with optimizing distant horizons to run well with my RTX3060?
Not seeing pregenerated chunks on server running DHSupport plugin.
My client is on 1.21.5 and the mod works clientside no problem. My server is on PaperMC 1.21.4, I am connecting with ViaVersion. After a while of using it client-side I installed DHSupport on the server. All of my client-side LODs disappeared which I assume is the result of the server trying to send me LODs.
I ran /dhs pregen start survival 0 0 3000. I waited a while and let it finish. I don't see the LODs at all. As you can see in the image I am well within 3000 blocks of 0, 0 and the only LODs visible are of the two places I have manually been to myself via the nether (hence why there are gaps in between).
I'm using the latest
DistantHorizonsSupport-Bukkit-Paper-0.9.0-1.21.4
build I got off gitlab....Solution:
The plugin does this permission check in two steps:
First it checks if the permission has been set at all, ignoring its value. If it has not been set, then the player is allowed to use DH.
If it has been set, then it check the actual value of the permission and uses that to determine if the player is allowed to use DH....

How can I add pre-generated LOD files to my local hosting server.
So in need to add pre-generated chunks from a single player world to the server so it doesn't use the resources to generate chunks i also want to make the world border at 20k blocks and disable chunks generate by players so they can only have the already generated chunks only