Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

unable to pregen the world with the DH paper plugin

I ran /dhs pregen start overworld -900 70 125 512 (blank command is /dh pregen start <dimension> <origin> <chunkRadius>) and kept getting "unknown world" as the response. also, /dh isn't recognized as a command, it just asks me if i meant /dhs, even though that's what's stated in #faq-general

Followed all instructions game still crashes with shaders

singleplayer mode. i have tried multiple shaders clicking only the link from the compatibility list. namely i have tried bliss and proton others i cant rememeber tbh. this is the error message i get: The game crashed: unexpected error Error: java.lang.NoSuchMethodError: 'java.lang.Iterable net.minecraft.class_1657.method_5661() ...
Solution:
Iris is crashing while trying to render armor trim(?), likely an incompatibility with other mods, not related to Distant Horizons.

Issues with moving LODs from a singleplayer world to the client-side on a multiplayer world

I can generate LODs on the client-side by flying over the chunks with an elytra, but I want to pregenerate the LODs without having to fly over them. I have a copy of the world so I opened it up on singleplayer and let Distant Horizons generate LODs for a while in the Overworld. I then moved the .minecraft/saves/worldName/data/DistantHorizons.sqlite file to .minecraft/Distant_Horizons_server_data/serverName/<bunch of random characters>@@minecraft@@overworld/DistantHorizons.sqlite. When I open up...
Solution:
Nevermind, I fixed it. The problem was that when I imported the sqlite file, I accidentally made root the owner of the file (I'm on Linux). After changing the file permission to my user, everything works perfectly.
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Fix WorldPainter generated world issue

Hello. I have created a world with WorldPainter, and now, I want to see the result until... DH struggles to generate the LODs and floods the chat with this (see image) It doesn't appear with 2.2 version, only with 2.3 version, and since I cannot downgrade in order to generate them (because it has 1.21.5 blocks in it), I have to manually load all the chunks, being the world enormous in order to do it There is an option to ignore a thing (i dont remember) that should fix the problem, but it doesn't as the chat still floods and LODs don't generate...

Textures problems

i have probleme textures, can someone help me to fix this ?
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Distant horizons loading, but horizons arent distant

Can anyone explain how distant horizons works? At first I thought it did it by itself, so i let it run for half an hour only to see nothing really happened. Then I saw i needed to get chunky. I used chunky, used some fat radius took about 2 hours to load. Then i turned on distand horizons and it just looked like normal minecraft. All i know is now im missing a couple gigabites of storage and my horizons arent any more distant. What should I do to get that nice cinematic background u see on those...

Distant Horizons causing a crash

When ever I open my world to my friends in essential mod and try to save the world Distant Horizons causes a crash

220+ modpack with DH stuck on loading terrain

Hey! Thanks for you help to whoever is reading this. I'm making a Vanilla+ modpack and trying to get Distant Horizons to work on it- I mean it's a must nowadays. This modpack is extremely similar to Flowstate's videos on YouTube, I do the same since I host Vanilla+ SMPs every year. I've got 228 mods at the moment, all of which have been used without Distant Horizons and works totally fine. I have another modpack that is currently being used for an active SMP I'm the owner of, and Distant Horizons (client side) plus 232 mods work completely fine with my specs (most of these mods are the literal same as the one with the modpack I'm having issues with)....

cant figure out how to get rid of overdraw

tried absolutely everything i could think of, lowering and raising overdraw prevention, raising vanilla render distance, nothing works, please help currently on 30 chunks vanilla 0.4 overdraw prevention (in dh, set to unlimited in bliss) ...
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Errors on server start now that using remote host.

I've set up a DH fabric server on my local PC. I did all the PreGen (which worked afaik) on my local PC then uploaded all the server files to my hosting provider. Now that I'm trying to boot the server - I'm starting to get Java error messages regarding Distant Horizons when the server boots - they continue if I try and log in with my client. I'm wondering if this is due to a performance difference between my PC and the Server specs - but I'm not sure what specifically to change in the config to fix this....

Issues syncing lods from server to client

playin with dh on server and client and server does not send all the lods in the radius it should like it will just load some in an area around me but not according to the settingss you can even see a some chunks in the distance it gave me but not the ones around it i deleted my dh data for the server to test...
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Joining a Server Causes this

Whever i join my Server my game looks like this...can any one help me pls
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Weird Gap In Terrain

Almost looks like DH terrain is offset
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can dh be used in monetized modpacks with proper credits

I play on a server that is monetized (buyable ranks) and they want to add it to their pack

Option to pause writes to SQLite DB on plugin?

Hi all, First off, I just want to say I'm a huge fan of DH. It's a fantastic mod — really great work. TL;DR: I'm trying to back up my server's MC data folder (ideally including the generated LODs) without needing to shut down the server....
Solution:
You can do /dhs pause and /dhs unpause to toggle generation on/off globally

is there any way to 'fake' the nether not having distant horizons

i've read that there's no plans for dimension specific config and i understand that even if it's sad to me. that being said, is there any sort of combination of settings with DH + sodium which could maybe still hide it behind a fog without compromising overworld too much, even if it's still rendered behind it? i adore DH on the overworld but it looks so overwhelming in the nether that i just can't stomach it. apologies for the very stupid question

strange shadow render through blocks

Im seeing renders of presumably the LODs through blocks that obscure entities preventing me from seeing them. I imagine its a shader issue but Im using complementary shaders which are listed on the compatible shaders list in the github link in #faq-general. Are they no longer compatible or is there a setting I can toggle to fix this?
Solution:
You can try backing and removing your current LODs, so that new ones are created
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DH pregen leaves holes in map when copying it over to server

my server is very slow at pregenning chunks (which makes me curious on how well itl handle dh in general, haven't gotten that far yet) so i did it on my local computer with local server and copied it over. on the singleplayer world which i gennerated this from, the entire region of the map gennerates fine. xaero's map is (aside from an oddly large chunk of the world) fully filled in, which would make me think that the chunks are fully loaded. however, when its copied over to the server and bluemap is used, there are a lot of holes in the map that only get filled by players loading the chunks. all of the areas that are uniquely filled-in were once explored by me. some of them were while i was actively on the server, others were when i was examining chunk load errors resulted by waystones in the singleplayer world. DH LODs are without these holes, probably because i copied over the accompanying LOD data both to the server and to my local Distant_Horizons_server_data folder, so that it loads faster img 1: bluemap's map for the server img 2: xaero's map for the local save. both world files are the same size, the server's is actually bigger because i pregenned a little bit of the nether last night (it got to 7.8/128 chunks radius, with an ETA in the several thousands of hours)...
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How do I make my lighthouse look better?

It looks really ugly from far away and I don't want to up the LOD quality because it ruins performance. I just wan't to know if there are any other options.
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DH is causing a weird glitch / crash

im getting error code "-1073740791" i removed any other mods i have installed and only left DH in the mod folder as well as ran vanilla and it kept crashing on singleplayer with DH installed, not sure why it would be throwing a driver/ screen recording software error bc im not using a screenrecorder and my drivers are updated. but vanilla doesnt crash so strange. gpu is a rx7700xt dh version - "DistantHorizons-neoforge-fabric-2.3.2-b-1.21.1.jar"...
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