Prevent snow from taking up the whole block?
Is there a way to prevent snow in LODs from taking up the whole block? It really changes the qualitative nature of mountain ranges/hills especially. Running the latest nightly build of 2.3.0.

Is there a way to create a vertical render limit for tile entities?
I'm playing on a server with an increased height limit and I have some things at the top of a skyscraper that are rendered from the ground. However, DH is rendering the top of the tower using LODs and tile entities (chests, minecarts, create mod elevators, etc) are visible through these LODs, as well as particle effects. Is there a way to stop this?

Can I use two gpus?
I'm wondering if one gpu could be dedicated to distant horizons while the other focuses on shaders, i know nothing about this so forgive me if this is a stupidly obvious question. would be a 4060ti and a 3060
DH doesn't work in LAN world.
So i opened my singleplayer world to LAN to play with my friend. When I enter the world, DH loads already generated chunk's normaly, but as soon as I open world to LAN, it stops showing them. It's fine when I already loaded chunk's when I wasn't in LAN, but as soon as I go to the Nether and back, generated chunks stop showing and I stuck on default Minecraft render distance. Although, DH generates new LOD's when I travel the world (cause I have this notification popping up right above the hotbar...
Ignored block leaving holes in the water
I didn't like the look of kelp, so I wrote kelp in the ignored block list, but now there are holes in the water instead, is there a way to render kelp as water instead of ignoring it?

One of my mods is calling for the pale garden
Please help, one mod is making my game crash by calling for the pale garden, but im in 1.20.1, happens when reloading distant horizons, and sometimes loading into a world
LOD generation gets stuck around 3000 blocks away or so
On the latest 1.21.4 nightly for the client and server plugin. After generating chunks up to I'd say around 3000 blocks or so, it looks like it gets stuck queueing and un-queueing chunks and not actually generating anything. I can teleport to a new area and the generation continues, but I was hoping to sit AFK and generate a lot of chunks. Here's a video of the generation stuck, but immediately continuing after I tp. Also attached server + client log
https://drive.google.com/file/d/1BJ5ocrfFRaNYWjSwmxvn-SxGVEIJyBGj/view?usp=sharing...
Nightly build chunks wont load
Chunks wont load on the nightly build and im able to fall through the world

How do I get shaders working on 1.20.4 with DH?
Trying to see JJThunder's To The Max with shaders... but what version of Iris do I use?
Gaps
There are usually gaps between my vanilla render distance and DH's render. In this instance, the water in the river doesn't load until I get closer.

question with computer (not minecraft) crashing
I just have a question, can using a high cpu preset crash your whole computer? My computer used to crash a lot with "I paid for the Whole CPU" but I thought that was shaders so i stopped using shaders for a while and reduced my cpu preset to Aggressive and it didn't crash for a while but just like 10 minutes ago, my whole computer crashed. Since it took much longer for my computer to crash AND I was in a new area when it was happening, hence the game was generating new chunks.
From the tags, I was on a nightly build for 1.21.4, was using fabric and had these mods. (image)
I'll try to grab logs in a second...
Solution:
ok just a quick update i was playing fortnite and my computer crashed like before so it is not a distant horizons issue
update: its 2 days later and i just want to say, if this is happening to you, please disable any undervolts you got going on. that was my issue, but also clean out your vents and update your drivers....

How to force update outdated LODs?
Kelp in DH chunks is ugly
Fabric 1.24.4 on a multiplayer server
No a binary search won't solve this
No I can't use a stable build on the server...

Clarification on preloading LODs and Chunks on Server?
When I checked the gitlab page it says its not possible to pre-gen LODs servside with only DH:
https://gitlab.com/s809/distant-horizons/-/wikis/home
But when I check the post in this discord server, it says you can do it with /dh pregen:
#help-me https://discord.com/channels/881614130614767666/1285883332768563284
...
world file to LOD
Hi, I am running fabric and have access to the world file of a multiplayer server I'm on. Is there any way to convert the world file to a LOD so I don't have to manually explore the whole server? We have a border so the file shouldn't be huge
Server dont work
i trie to use the mod in Medieval MC Fabric of Luna Studios, and dont work, someone can help me ?

Turn off overloaded message in chat
Hi, I'm using DH 2.2.1-a on 1.21.1. How do I turn off the messages in chat that say
```
Distant Horizons overloaded, too many chunks queued for updating.
This may result in holes in your LODs.
Please move through the world slower, decrease your vanilla render distance, slow down your world pre-generator, or increase the Distant Horizons' CPU load config....
shaders not working/ going black with forge DH and oculus
shaders not working/ screen going black with DH, forge, oculus. this issue is with all shaderpacks not just the one (singleplayer)
