Turn off overloaded message in chat
Hi, I'm using DH 2.2.1-a on 1.21.1. How do I turn off the messages in chat that say
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Distant Horizons overloaded, too many chunks queued for updating.
This may result in holes in your LODs.
Please move through the world slower, decrease your vanilla render distance, slow down your world pre-generator, or increase the Distant Horizons' CPU load config....
shaders not working/ going black with forge DH and oculus
shaders not working/ screen going black with DH, forge, oculus. this issue is with all shaderpacks not just the one (singleplayer)

Needs Indium?
When I try to use distant horizons with the newest version (1.21.4 and I know I am using a dev version) it says that indium is required. I thought that indium was obsolete now with the newer sodium versions? I am using lunar client as my fabric mod loader as well.
Latest DH 2.3 Nightly Build not working on a Fabric 1.20.1 server
Using the latest DH 2.3 Nightly Build as of this morning (abcb2a3a). F3 menu shows that the server has DH support, but LODs do not seem to properly render (see the artifacts in the unloaded chunks). When flying around in creative, LODs do not save or render even in previously visited terrain. Configs for both the server and clientside are default. DH works in singleplayer worlds.
Interestingly enough the LOD pregen and stuff works for someone else on the server, running the exact same version and build as I am with the same modpack. We're both using Complementary shaders. F3 menu shows 'Server has full DH support'....
Solution:
I figured out the setting that does it:
Advanced Colored Lighting being enabled stops LODs from rendering at all....

DH looks blocky and shaders don't really work
Hi i'm playing on a multiplayer server, small server for 2 players. I am using shaders with DH and i have some problems .
Pc Specs:
GPU: 7900XTX
CPU: AMD Ryzen 7800X3D
RAM: 32GB 6400MHZ ...
Nightly build big caves becoming see through.
is there a way so the underground doesn't become see through like this in big open spaces? A graphic setting I can change or something maybe?

Bliss shader resource pack support fix
The leaves of trees dont work well with resource packs like Patrix, ect.
I have seen alot of pictures and videos where they do work fine, anyone here knows the right Bliss settings to fix this problem?...

Green translucent pillars??
Hello, for some reason I'm getting these huge green pillars that fade away when to get near them, but come back when I back off.
This is for 1.21.4
Any ideas on how to fix this or is it just a waiting game until the next patch releases?...

Generate LODs from the already generated world
I don't understand what options to enable/disable for DH to generate LODs by directly reading save data, not generating the world twice.
Solution:
World gen tasks includes reading from disk tasks. It has been renamed to "world gen/pull chunk tasks" for the next update because you're not the first to be confused
Distant Horizon + Farsighted Mod Fog Bug??
Does anyone how to to fix this weird fog ring I tried disabling fog in sodium and distant horizons but nothing worked or changed it

How to disable n-sized generation?
I'm using one of the 1.18.2 nightly builds from early december (before n-sized generation was automatically disabled), because the newer versions are identified as clientside only when ran on a server and will prevent it from running. So how do I disable n-sized generation, since the version I'm using is before it was automatically disabled?
Is there a config setting to enable custom block LODs
I have made a few custom blocks with MCCreator as tests and when I go out of render distance they do not generate any LOD at all they are invisible
How do I adjust the DH cloud height?
I'm on 21.1 with BSL, and Fabric. on DH, I can't find a cloud height setting. So, I went to BSL and changed the cloud height. That didn't work, and then I spent over 1 HOUR trying to fix it, and now I'm stumped. Please help.
Solution:
DH clouds height is tied to the world build height
If you want them higher install a datapack/mod that increases the world/build height, and the opposite if you want them lower...
DH 2.3 Oculus Support On Forge 1.20.1
Had the same problem and one extra related question, how do i get Oculus to work with DH 2.3 using the mod on both server and client side (i also run a heavily modded forge (47.2.19) server)? As far as i know the only DH supporting version of oculus is 1.7 (which doesnt support dh 2.3 ig?), is there any alternative or am I completely wrong about this?
Server Side Not Sending Data to One Individual
I'm on 1.21.1, and it works. My brother is on 1.21.4 and it doesnt. Both using 2.3.0 b-dev verisons from the beta. I get all the /dh pregen info and he don't.
"Enable Distant Horizons Fog" stuck at False
Is there some setting that prevents this from being toggled on? I have some client mods installed, but I don't see how they would prevent that option from toggling.
Solution:
If you have iris installed, its because of that
Valhesia 6
Newest version crashes for me but apparently works for others and older versions load but don鈥檛 seem to work
Server Side Commands don't work.
I have distant horizons working with known chunks on a multiplayer server and the server side plugin is active but none of the commands work. It also does not load new chunks (think I need to access the commands to fix that). any help would be appreciated.
