Shadows bein funky...
What is up with these massive solid shadows?
Solution:
Try disabling or lowering cave culling or a higher quality preset

Weird terrain loading bug
If i start a new world its fine, and I remember it being fine but then something happened and this is happening. Maybe it was from a mod i got? I also included the mod list in the images I believe

high server-side CPU usage even when pregen isn't running
Running on Forge 1.20.1, Craft to Exile. Mod seems to work fine, but I go from ~10% usage without server mod, to average 100% with spikes up to 300% and tons of TPS spikes. Pregen is not running.
animations moving really fast
Sometimes, when launching the game, the animations all get really sped up for some reason. Does anyone know why? This only happens like 10 percent of launches.
https://medal.tv/games/minecraft/clips/kiH5ihbFZxMrGLBzn?invite=cr-MSxtdWosMjQ3ODUwNDUx...
Large stutters only when DH is on both server and client
I have been playing on a server that did not have DH installed serverside and had no issues, now the server has switched to also running DH for distant generation and now I am getting large stutters clientside (about a quarter to a full second) every 5-10 seconds, my cpu, gpu and memory all seem to be perfectly fine, i profiled the stutters here https://spark.lucko.me/KlherjlhL0?hl=311
this even happens with distant rendering and generation turned off clientside...
Crash Bug?
When I enter the world, sometimes I randomly crash (instantly, on login).
The error:
```
UNSUPPORTED (log once): gldCopyBufferSubData: NEEDS IMPLEMENTATION...
Loading a world instead of generating it
So I have a pre-existing world that's quite large (2b2t spawn dl), but when loading it with distant horizons, it seems insistant on generating distant chunks rather than loading them. When I travel to that chunk, it loads it properly, and it stays loaded properly. Is there any thing I can do about this?
Solution:
Try enabling assume preexisting chunks are finished in the DH settings
What is the best way to pregenerate LODs, Chunks etc for distant horizon using on a server?
Me and 2 of my friends are trying to find out the best way to play without any lag by pregenerating LODs, chunks and anything necessary before our game sessions.
We are hosting it on Minehut with the "PRO" plan.
I installed chunky and used that at start, but i saw on other post that that is not reccomanded.
Any suggestions on what changes to do to get maximum performance?...
Problems with eden ring
I have the eden ring reforked mod on my server, and after loading a portion of this dimension, it now shows as my LOD's inj the overworld, please help.
JVM crash after loading new world (DH 2.3.2-b) [solved]
- singleplayer
- minecraft 1.21.1
- neoforge 21.1.172
- jre OpendJDK 24 21 (changing jre to Mojang java 21 does nothing)
...
Black fog + lods not generating
Im not even sure whats going on i checked mod incompatiblity and i have none of them

Is C2ME recommended with DH?
Also, are there any popular performance/optimisation mods which I should NOT use when using DH?
Solution:
See #faq-mod-support for a small list of things that are both work and doesn't.
Beacon light is not rendering in LODs
Problems occurs on my server, for all players. I can replicate it on single too.
This is on a Raspberry Flavoured modpack, full mod list here. Mods that I suspect may be related the problem:
- CERBON's Better Beacons (changes some stuff releated to beacon)
- Embeddium
- Supplementaries (is in known incompatibilities, but I didn't have any problems with, still puting it here tho)...

How would one go about converting LODs to chunk data or other data loadable as a world?
Apologies for the somewhat strange question, but due to a drama on a server I play on, the original world has been lost to us. However, I would like to see a few builds from that world preserved, and I know it's possible to do so because someone did exactly this for me last year.
Minecraft crash
This is my own modpack to play with friends
My minecraft instant crashed after a while loading LODs in my world without sending a crash-report...
crashing after 5-10mins
hello, idk why my game crash after 10min from loading the world
i have i5 12400f rtx 3060 16gb 3200mhz and i give mc 8gb
heres the log:...