DH generating a new world
I copied my minecraft server to a new pc, same files and everything, but now distant horizons is generating completely new chunk, eventho they are fake, and change when the get into real render distance

Server side LOD generation
If I generate the LODs on a server (I have the server side beta version installed), will the players who join for the first time have to generate them again, or will the chunks be already loaded?
Distant horizon is not working, and minecraft is working
Distant horizon is not working, and minecraft is working
LODs rendering wrongly.
I just update to
d40afb7a
and I'm getting chunk errors... is this a bug with the new version or am I doing something wrong?Game crashing when rendering world
Hello!
I'm using the latest nightly build of DH but the game also crashes with the stable release of DH.
I'm trying to load LODs in my brand new world so I put DH in aggressive mode and wait without moving (which puts my CPU at 100% or close to that) and in about 5 minutes, my game crashes.
Here is my latest.log : https://mclo.gs/QkWTLw3
It doesn't generate any crash-reports or error messages though : the game just closes suddenly without any further informations....

Chunks not loading if teleporting (server)
If I teleport to a place, LOD's stay like this, any way to fix this?

LOD Bias Issue
I finally seem to be getting to the bottom of the weird circle issue I've been having for months now. Before, reloading texture would fix the issue so I've kinda just been ignoring it, but after switching to a new setup that no longer fixes it.
However, I seem to have identified the cause: the Vanilla LOD Bias. As can be seen in the images, increasing the LOD Bias value makes this circle larger and larger. But, setting LOD Bias to 0.0 doesn't quite make it go away.
Is there any way to set LOD Bias to a value below 0.0? Or to offset it in some way?...

Hole - chunks dont generate LODs.
i have these specific chunks that just refuse to generate anything. tried newer version and nightly build but doesnt make a difference and I cleared out the data many times but still this specifc hole always exists.

PC Freezing on Server Join
I have a modded server I play on. For some reason, after last night, I could not join the server before my entire system freezes. Ram seems fine (allocated 24GB/32GB), CPU is maxed out, GPU seems fine. Playing on the most recent nightly version. I cleared out the cache and still is happening.
Solution:
yeah so it was set to one of the slower desktop mirror settings
Unstable Server TPS with 5+ Players
I'm not a native English speaker. LLM is used for translation.
Minecraft version: 1.21.1
Modloader: fabric 0.114.0
DH version: 2.3.0-b-RC3...
DH merges with generated terrain very very early
Hello, i have a problem with my distant horizonz playing on my realm, suddenly now it is merging the loaded generated structures and the DH lower LOD graphics
in my picture i have highlighted some spots where you can see it, keep in mind i have RD set at 32 chunks
i have made a second screenshot without me using DH, i know there is a night/day difference in the pictures, but you can still see the areas where it merges too early. and i for the life of me can't get it to merge in the further chunks away...
Solution:
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
...

Clarification regarding transferring region files from singleplayer world to multiplayer world
So I have a copy of my server world in singleplayer, and that's where I pregenerate all chunks and LODs using distant generation. I heard that "Internal Server" world generator saves region files to the disk. I would like to also transfer those region files to my server world folder to ensure 100% accuracy of the LODs. Can I just drag and drop the region files of the singleplayer world to the multiplayer server world? I already transferred the SQLite files to the server world. Thanks
Disable mod?
I have read this thread but did not find a solution:
https://discord.com/channels/881614130614767666/1037829108912115762/1037829108912115762
Distant Horizons is very intense on my CPU, causing my CPU fan to constantly spin at a very high RPM making lots of noise which I find uncomfortable/disruptive for casual and relaxing Minecraft gameplay. I am using the minimal impact CPU setting.
...
Crashing on launch
Howdy, I closed my game and then this happened when i tried reopening it. I checked and im pretty sure auto updates are off from another post. Any help would be appreciated thank you.

/dh pregen confusion
I'm quite confused about this command. I know it is used to pre-generate LODs, and as far as I understand, it only generates LOD data unless the server setting is set to INTERNAL_SERVER. But between these two options, which one is generally better in terms of generation speed—FEATURES or this?
Also, do you have any suggestions for improving terrain generation speed on a base Mac Mini M4 as a server? I'm not sure what to set for numberOfThreads = and threadRunTimeRatio =, or if there are any other options I should change for this....
Solution:
Unless you have c2me installed, features will be a lot faster
DH plugin error "unsupported protocol version: 10"
I downloaded the latest nightly DH build for client and the latest DHS build for the server, yet they seem to be incompatible. Has anyone else had this issue and got it fixed?
Support is greatly appreciated....
