Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

Old (#version 120|130) shader upgrading to support DH

Hiya! I decided to go the manual route and I have some results! Unfortunately though, as you can see: the colors ended up static....
Solution:
A setting in the shaders was able to resolve this for me~
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Modifying maxDataTransferSpeed field doesn't increase maximum transfer rate

Hey all, Just booted up a test server and pregenerated to the radius of my view distance (256). I've modified the speed of maxDataTransferSpeed from the default 500 to 12500. However, my network usage is still pinned at 4mbps (the exact speed of the default which is in KB/s) rather than anything near the target 100mbps. I'm pretty sure the hardware and network are fine. Server runs on a 5900X with all threads available to it, 16GB of allocated memory and the network link can do half duplex gigabit between the two....
Solution:
Nevermind I'm stupid. The solution was that whilst I modified the server configuration for maxDataTransferSpeed, you also need to modify the same configuration on the client....

objects in distance white with Photon-GAMS shader used.

Attached an image you can see what I mean, also under the floating island there is outlines as if you can see under the ground.
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Everything is white after adding DH server support plugin

Ever since I added the DH Server Support plugin to my (1.21.5 paper) minecraft server, I've been having this weird visual bug.. How do I fix this?
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Anybody know why the blending looks weird like this in some caves?

The blending between regular chunks and DH's LOD rendering is letting me see through the floor and it looks really buggy. This is in singleplayer, with Distant Generation enabled, so there shouldn't be any missing or unpopulated LODs. Any idea what the cause of this is?...
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How to know my max worker thread limit?

Hi everyone, I am currently setting up a server with Distant Horizons bukkit-paper plugin. I have started chunk pregen using the inbuilt command, but the process is super slot right now. I suppose increasing the worker thread count may help. Is there a way for me to know how what's the max number of worker thread I can assign? I am on Oracle Cloud, using their "VM.Standard.A1.Flex" ARM based system, with 3 CPUs assigned to the VM, and 16GB or RAM. I believe only one of my CPUs is being used as when the world gen is taking place, I only see 33% CPU usage (like it's using one of the 3 CPUs)...

Simple Clouds mod are dark below the horizon (With Distant Horizons)

Do you know if this is something I can fix nyow, or something I can only wait for from the devs to patch up? Please do ping me, thanks! Additional info: Experienced on: - Linux...
Solution:
Though I think the only difference I had was my OS in the past, so it's most likely that!
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is it supposed to look like this?

why is the pink on the dirt thingie
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[[SQLITE_CORRUPT] The database disk image is malformed

Had the Error in Title "spammed" into server console as soon as the server booted up, then applied the fix from Thread "Server β€œSQLITE database files corrupted”" which was deleting the DistantHorizons.sqlite-Files. This removed the "startup-errors", but now I get them again as soon as someone starts moving around Error is attached. ...

beacon sometimes does and doesn't render when chunk its on turns to and from normal chunk to LOD

looks kinda glitchy sometimes, the beacon beam renders both beam versions (normal and LOD) at once when its within normal render distance, very weird...

LODs not generating on 1.21.4 server (2.3.3b)

I added DH to my server awhile ago, I ran chunky and it all generated just fine, LODs working, all chunks loaded. But recently I had my friend join the server as well, using the same mod pack as me. He generated all vanilla chunks fine, but no matter what he does, DH LODs will not load or generate. Preloading doesn't help, all settings are turned on for distant generation, and the server acts like nothing is wrong. Still works for me, but LODs will not work with his, (not even on single player) I'm new to this, so it's probably an obvious fix, I'll provide any info needed. πŸ™...

Chunks loading weird

the green area in the middle was not there before. and now suddenly when we travel to that area, it loads all bugged out. how do we fix this.
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How can I make bamboo look better?

I have my settings on extreme LOD dropoff and high vertical quality, not sure why it's like this.
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Light

Is it possible to make the light softer? I don't want each block to have a different brightnessπŸ˜…...
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Loading LOD on server

I can not load LOD chunks properly on my server (world is pre-generated). I assume its because of this: For Multiplayer, DH won't be able to generate LODs for chunks outside the vanilla render distance unless DH is installed on the server (DH 2.3.0+). Instead, as you travel around the world, LODs will be generated for areas you've visited. If DH is installed on the server, it will work just like in singleplayer, gradually pregenerating chunks around the player. The server also has access to the /dh pregen start <dimension> <origin> <chunkRadius> command, useful when you want to pregen without anyone online. Click here for more information about serverside support with using the mod. Or here for the plugin. ...
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Crash on world load with sodium neoforge (singleplayer)

Whenever I load a world on a neoforge modpack with both sodium and DH, my game crashes. Removing either sodium or DH stops it from crashing

Weird fog on Purpur server

I have a Purpur Server and i just installed DH as a plugin (newest Plugin version, MC-Version 1.21.4). I have this weird "fog". On some areas in the game (see picture) its completly obstructing my view, on other parts it looks like its only on the chunk borders. Any idea what to do?
Solution:
Ive redownloaded the mod. It works now
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LOD having a fit.

I know i just made a discussion but... uhhhhhh, this is a bit concerning
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