will there be a possibility to use DH on forge 1.21.4 soon?
i seaarched for a while and found i cant use DH on the most recent forge installation, will this be supported soon or is there a way to get it working?
does this work on java realms on 1.21.4?
i made a singplayer copy of my java realm and generated all the 256 chunks if i join the realm thats the same world will the chunks be there or did i waste my time and i will have to wait in the realm for them to render
Building looking wrong far away
Hey, I'm using distant horizons and I notice that my buildings are rendering as LODS but are blending with the other blocks around it turning it the wrong color. I am using shaders but even with shaders turned off I am still having this issue. Does anyone know how to fix this?

Color Rendering Issues with Bliss Shader (1.21.4)
When using DH for version 1.21.4 with the DH-compatible Bliss shader, certain objects render in incorrect colors. For example, cherry trees appear cyan, and sponges in the sea display inconsistent colors. This issue only occurs with this specific version of the Bliss shader that I downloaded from GitHub and does not happen with any other shader. Has this been reported before? Is there a known fix?

How do I speed up LOD generation speed?
I am really happy that I can use Distant Horizons on 1.21.4, but LOD gen speed seems to be pretty slow. You can see the optimization mods I have in the right and you may notice I'm on RC2, I've tried to use RC3 but when I try to get it through GitLab, it gives me an error by the lines of "Your client does not have permission to access this url." I have 10gb of memory allocated. Singleplayer
Specs: I3 12100f
16 Gb ddr4
RX 7600...

Game won't launch 1.21.4
I've downloaded both the latest versions of neoforge and forge and the game won't launch with either. For Neoforge the game instantly shuts down with exit code:1. And for my forge the game launches but it freezes on the loading screen. Idk if I've installed the wrong mods for DH to work but i'm lost.
Solution:
delete optifine and indium, and get the 1.21.4 version of iris

What is OpenGL error 1282 Caused by?
It happens when i turn off my shaders and when i have my shaders on the mod doesnt work
startup crash on update of distant horizon
Incompatible mods found!
net.fabricmc.loader.impl.FormattedException: net.fabricmc.loader.impl.discovery.ModResolutionException: Mod discovery failed!
at net.fabricmc.loader.impl.FormattedException.ofLocalized(FormattedException.java:63)
at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:198)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:146)...
Distant Horizons Compatibility With Big Globe/Flashback Mod
I've shared this issue on the discord servers of Big Globe and Flashback, so I thought I'd share it here as well.
I'm currently using the latest versions of flashback(0.16.0), big globe(4.10.0) and distant horizons(latest available nightly build) in MC 1.21.4(singleplayer) but the LODs from distant horizons fail to load properly every time I enter a flashback recording, so I'm seeing strange visual artifacts like a dark fog and the LOD chunks from distant horizons don't load in at all. I can confirm that the flashback recordings work fine with just distant horizons, or just big globe, but whenever the combination of them is used this problem occurs...

Minecraft java noob
im switching to java for the first time and I don't have Minecraft installed on my pc
should i download the latest version of Minecraft (which i think is 1.21.4?) or
1.21-1.21.1 (which is the latest DH version)
i also need to use shaders so I'd also need iris.
would my game version affect the DH version's comparability?...
Lods popping in too soon?
So in these 2 screenshots I have the same render distance of 10 or 12 (i think?)
Once i turn the mod on the Lods load to soon and I always see them so clear even when I turn the distance up...
Solution:
2nd and 3rd section

have i installed incorrectly?
no command on the server. no button on the client. im not sure what i have done wrong. fabric 1.20.1
Solution:
Heres the one for 1.20.1 https://gitlab.com/distant-horizons-team/distant-horizons/-/jobs/9015587536/artifacts/download

Is this intended behavior? DH pregen process crawls to a half within minutes of genning.
I understand about "slowgen" and that it takes a while, but this is like decimal percentage of a single percentage. I attempted this and other testing compared to say chunky to DH's gen and there were no issues there. So it's only DH that's bricking like this?

Shader help
I have this thing in my shader (Photon) where colours are greatly faded when its night time (or maybe when its dark?). Areas that are near my torches have full colour but outside of the lighting its almost greyscale. Does anyone know what this setting could be so I can turn it off?
server side pregen with structures and higher quality?
is it possible to configure server side pregen with higher quality and structures included?
Why doesn't dh generate chunks beyond some limit?
Even when the distance is set to 4k. It will generate somewhere around 128 chunks radius, then stop. It will still show everything in range, e.g. the spawn that i can clearly see here, but wont generate anything beyond some arbitrary point. If it is an expected behavior then ok, if not, will try do dump logs, mods etc.

DH just stopped working
I was just in my singleplayer world being opened to LAN with my partner with DH enabled and i went mining for a bit and then all of a sudden when i came back from mining DH chunks that was already rendered disappeared and it when back to my normal render distant