Distant Horizons

DH

Distant Horizons

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bug-report

Rendering entities that load chunks

Using witchcraft (kiltmc) i managed to get cracker's wither storm mod working on fabric. However, when using distant horizons, the wither storm fades away into the fog, and doesnt render it even though it loads chunks. Is there any way to fix this?
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import chunks from boby?

there a way to do that?

change end LOD distance

End is lagging when generating LODs so I would love to disable / change DH distance if I enter it without having to do so manually every time. Also, how much more disk space does the "internal server" generator mode take up compared to "features"? Ty in advance...

Distant Horizons keeps crashing, saying to disable or uninstall any screen recording software in use

Ive reinstalled my minecraft profile, made sure my drivers are updated and tested each mod individually, along with reinstalling the jar file- distant horizons keeps crashing my game
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Recommended specs for a server with about 6 players connected at once?

I have a local server setup with DH. It's a i5 10th gen with 16GB of RAM. Is this good enough to run smoothly my server with Distant Horizon? Are there settings I can ajust to ensure a smooth experience for everyone?

DH Pregen

I'm going to pregen on a dedicated server I have locally, with a AMD 9600x. I have a bunch of mods, but I'll list the ones in the overworld since those take the longest. Terralith + Tectonic...

Fixing holes in terrain

I was using chunky and Distant Horizons complained a lot about there being more tasks than the queue could handle. Now there are holes in the terrain as that chunk never got meshed. Is there any way to make DH requeue every chunk in the world, to see if there are holes, and if so, fix them?
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the LOD is going past my render distance

Mods: Cloth Config API, Distant Horizons, fabric API, indium, iris, mod menu, sodium Single Player Does anyone know why it wont go past the render distance...
Solution:
World generation in general is quite slow, if you want to speed it up: Install Noisium, Lithium and C2ME(DH 2.3.0+). These mods can improve generation speed by a bit, but it will still not be fast. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: ...
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e2mc crash

It seems that when hosting a world with e4mc and DH on fabric, upon a save/exit, the game will crash. I tested this with only e4mc and the latest nightly build of DH, and the stable release of DH, both cause a crash The specific error seems to be: [01:53:28] [Server thread/ERROR]: Exception stopping the server java.util.NoSuchElementException: No value present...
Solution:
update to nightly

Server side DH commands not showing as options in server console

This appears to be a repeat issue for this modpack (Beyond Depth). Attached is the most recent primary log and debug log. I dont see any errors related to the config file in said files. Mod version is DistantHorizons-fabric-forge-2.3.2-b-1.20.1.jar confirmed the server and client side alex caves configs are properly reconfigured Confirmed the debug menu does display that the DH is supported by the server...

solas shaders are weird

uh why is this happening solas is supported.. right?
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DH Protocol Documentation

Hello! I'm working on a server implementation in Rust and I'd like to write a plugin for my own server to support DH clients in the same capacity that a modded server might. Before I completely get into the guts of distant-horizons-server-plugin (which I understand operates with some caveats that differentiates it from a modded server), I am having some naïve hope that there might be some hidden gem of documentation that outlines the packet structure used by DH to send that information to clie...
Solution:
The protocol itself is not very complicated, so you'd probably be able to understand it from reading the plugin code as well. The only complicated part is the LOD object format

Pitch Black lines (not dark chunks)

Its doing exactly what I want it to do other than these dark spots under the statue. Im using client side fabric and have never used starlight.
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Edited Alex's Caves config and DH still won't work.

I can't think of any other way to solve this. The edge of what I think is my normal render distance is weird and shadowy and I can still see stuff like campire smoke outside of my render distance. What do I do?
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One of my players is having this error message

He has the same version and 2.3 do and minecraft 1.21.1 I am running the 1.21.1 do plugin as I'm using jjthundertothemax terrain generation. Do guys have an idea on how I can help. Also the server ip is play.oxtail.uk if you wish to recreate the issue
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Optimal Settings

What the optimal settings so that it only renders explored chunks? I have an older computer so I usually use 64 raidus and Low, and Low impact for quality and cpu load. I know it still generates at the highest quality.
Solution:
If you want to keep the generation on, but limit it to only preexisting chunks, set the distant generation mode to pre-existing only

Dimensional Distant Gen

I am playing on a custom modpack with 30+ different dimensions, each starting their distant pre generation queues. how can i tell DH to only do that for a set of dimensions (preferably the overworld and maybe nether only)?

Low Quality

Is there a way to fix this issue? When I push the chunk settings to the max, everything seems fine, but when I get close to mountains or trees, they suddenly disappear and then start reloading, but with lower chunks or setting it to 2, this doesn’t happen, but the quality decreases. Singleplayer shader iterationT 3.2.0...
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