Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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Is it possible to put the mod on a paper server?

I'm using a paper server 1.21.4 on Aternos, with Geyser, because one of my friends is mobile, I wanted to know if it's possible to put this there

how do i fix the end being so laggy and structures not generating until close?

1.21.4 DH nightly build Euphoria shaders and its laggy without shaders also

Have this error after upgrading to newest version of dh's nightly build for 1.21.4(euphoria patches)

dh_terrain.vsh: dh_terrain.vsh: 0(139) : error C1503: undefined variable "dhProjection" 0(140) : error C1503: undefined variable "dhProjectionInverse"...
Solution:
Make sure the requirements and all the mods are up to date

Anyone Know why this is happening in the nether??

It's only in the nether that this happens and still occurs with or without a texturepakc (No Shaders are applied)
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Snow on trees turns the entirety of the tree leaves white in LODs

Just wondering if this is vanilla behavior. Below is a picture of the effect. If theres a way to mitigate this, id appreciate it. Otherwise, just confirming its normal is all I need. Thank you!
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DH Singleplayer TPS lag

I'm on 1.20.1 and whenever I go into the nether, I get TPS lag, entities lag, and whenever I break blocks they reappear, I think the problem is DH cause when i remove it from my modpack, everything works fine, I have 32GB of ram and Minecraft has 12Gb allocated, I tried messing around with DH settings, like putting everything on low, and I still have this problem, I tried 2.2.0 and 2.2.1 or DH, and tps issue is still there. I think theres a mod I have that doesn't play nice with DH, heres the la...
Solution:
Set the CpU load to minimum, disable distant generation and wait 2 minutes

DH - Sodium - Indium conflicts

Been trying to get 1.21.1 DH to work (through lunar's fabric launcher), though I keep running into the same error which results in a crash. A DH notif pops up, saying that I need Indium with Sodium for mc to work, at which point I press okay The game launches, and instantly crashes, which doesnt make sense, since I have Indium installed. I tried disabling + enabling Indium, to no avail Images attached...
Solution:
Hacked clients, PVP clients, optimization clients, etc. are problematic for multiple reasons, particularly when it comes to mod compatibility. You may run into issues like rendering glitches or crashes due to their built-in modifications to Minecraft. They are unsupported by Distant Horizons and are not recommended. Instead, we recommend using a launcher that does not modify Minecraft itself, such as Prism Launcher, Modrinth App, or even the vanilla launcher from Mojang. You can find a list comp...
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Why does increasing vanilla render distance affect DH performance?

I know I ask a lot of questions on here but Iโ€™m really curious, (assuming all LODs are already generated) is it only because the vanilla chunk loading takes up more of the available CPU power? Or does DH use the vanilla chunks for something and, as such, having more of them makes DH have to work harder?...

Glitch in nether

I get the following glitch, only in the nether. It's like a fixed image at the horizon. It happens both in single and multiplayer.

Looking for 1.21.4 Forge Release

I play on a singleplayer world and I'm looking to run DH alongside a modpack I'm currently running (none of the mods are in the incompatible list), however, I haven't been able to find a 1.21.4 Forge release anywhere in the nightly release. Is there something I'm missing or is it not out yet? If so, are there plans to release it in forge? Thank you.
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mod doesnt work

i put the jar file into the mods folder but when i launch the game i dont see the icon when i go to the options menu (fabric 1.20.6)...

ServerHangWatchdog detected that a single server tick took 60000004.00 seconds (should be max 0.05)

Someone else had a post already but i thought id make a new one anyways Ive had this crash twice now (both logs attached) on a server running DH nightly with All The Mods 10 and Cobblemon....

Setting up server

To preface I'm using the latest nightly build on client and server with a few of the recommended optimization mods. I used chunky to pregenerate a large number of chunks in advance with DH disabled, and am now attempting to pregenerate the LODs so clients can join and download them. I am basically asking if there is a way for me to use the server to pregenerate the LODs and still monitor progress like you can on singleplayer? I'd do it all on singleplayer but the easiest way is to just crank the...

Shader effect going through walls

Hello there. Just leaving this here in case anyone has a solution.
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Color Averaging Adjustments

Hello, I am looking for suggestions on how to get my color adjustment to favor darker pixels. The texture for this leaf block has a lighter top and darker bottom. Because DH is averaging based on the top pixels, it really pops out from the other trees when rendered as a LOD. Is this just a natural consequence of the texture or is there a setting I can make adjustments to that will correct this?
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I have a ryzen 5 7600x

is it supposed to take 5+ hours, I only set the lod to 256.
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LOD's still clearly visible while underwater.

As seen in the screenshot, LOD's near the horizon are still clearly visible while underwater. I tried tweaking some settings like overdraw protection, render distance (Vanilla and DH) and fog settings but I haven't been able to fix it. Specs of my mod setup: - Continuity 3.00-1.21.4...
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Multiplayer Unsupported protocol version: 9

Hi everyone, I tried to look in this server for an answer to my issue but couldn't find anything. Context: I have a Spigot server in 1.21.4 and have the latest DHS plugin installed (DHS 0.7.0) with DH "DistantHorizons-611d7d87ae7d9f88318466c5231efa7fbefa3b31" installed on the client. Issue:...

LODs are not rendering

default render borders are just pitch black when i enable LOD rendering (while using alex's caves, applied biome_ambient_light_coloring = false) LODs are not rendering...
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