Enabling Shaders With DH+Iris: "java.lang.IllegalStateException: Only indirect supported with Iris"
Every time I try to toggle on shaders, I get an error message and DH disables itself. I read a previous thread with this same issue, but it was believed to be a mac only issue - i am using windows 10 and having the same problem.
Playing 1.21.4 with nightly build of DH and latest iris/sodium versions (1.8.4 and 0.6.3 respectively). Issue happens with complementary and BSL shaders.
Notably this was not an issue a few days ago, I think it only started happening with the latest nightly build, since at one point it DH + iris shaders were working for me on 1.21.4.
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Distant horizons on a server
Hi, so I'm aware distant horizons doesn't work on server unless using 2.3 which I'm going to try.
I am running my own server, and it's on my desktop PC, I also run my client on the same pc, I presume I treat each as is and install the 2.3 DH, but will it work efficiently? I have a 5800x3d, am I going to run into problems attempting to run DH on a server where I also run my client?...
How do i fix this water shader bug
im using the complementary shader
Solution:
sodium made a breaking change and will have to release an update that fixes it

Wierd water reflection glitch
When i use any shaders and i have any reflections active this glitch happens. I have spend hours trying to fix it. the only think i know is that something with both DH and shaders does not work properly. Does anyone have a solution ? Is it a known bug?
Multiplayer&Single player 1.21.4
iris-fabric-1.8.3+mc1.21.4
DistantHorizons-fabric-2.3.0-b-dev-1.21.4...
Weird crash while left overnight to load LODs for the first time.
Woke up after leaving MC on overnight to generate LODs, and when I woke up it was just closed. No crash report. I reopened it again and went about my morning routine, and after about 20 minutes it had crashed again. Not sure what else to report, but here's the crash report. I was playing on a singleplayer world.
DH + Better Clouds Mod disabling cloud rendering?
When I enable the better clouds mod, I am unable to change Enable Cloud Rendering from false to true, instead I just click it and it stays on false. This also happens with fog.
I'm using the latest nightly build of DH and the latest version of better clouds mod (playing java 1.21.4). I have quite a few mods, but I know it has to do with DH/BCM because when I remove either from my mods folder, the other starts working as intended.
Idk if anyone else is having this issue using these two mods, but they might just be incompatible for now in 1.21.4...

I can't get DH to work on my server.
Hey! I am running a server. I want to add DH to the server to spice the things up a bit. But all my attempts into getting DH to work came to a demise. Any combination of DH builds (Nightly, Release Candidate, Distant Horizons Server Plugin) I tried adding to the client and server seem to be not working. Everytime I join the server, the LOD's get rendered only to the server's maximum render distance. If I want to get LOD's to render past server's render distance, I have to travel myself and they get saved on the client only for me (which defies the whole purpose of what I'm trying to do)
- My server is running 1.21.1 Spigot with no generation mods installed
- My client is running 1.21.1 Fabric with no other mods installed
- My client's simulation distance is 8 and render distance is 16...
Solution:
The plugin version didn't work with Spigot, but worked with Paper.
game crash + several questions regarding DH
https://mclo.gs/GjXOSoY
Game just crashed.
Also I have several questions regarding DH.
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Tan's Tree mod
So basically i'm wondering how to delete some structures in the tan's huge trees mod, some structures aren't as pretty as the rest, so i want to remove them. im not a config expert so i have tried to delete "whats in the picture" but it dont work im not sure if this is the sullotion but im just guessing.
Generating Server LOD Required Settings
Before I start trying to debug things and searching for errors, I wanted to make sure I'm not missing some setting that needs to be enabled to make this work.
I pre-generated the LODs for a world out to 1,000 chunks in single player, and then transferred the LOD to the multiplayer paths as well as to the server itself.
I am hosting the server on my own machine. When I connect to my own server over local network, everything works as intended and all the LODs load just like in Singleplayer. However, when my friend connects, they only load the LODs of the areas they explore....
Solution:
it sounds like your friends LODs are not placed on the correct place
Trouble generating LODs beyond server view distance
So I have a world that has a lot of pre existing chunks, how do I get DH to actually make LODs without having to physically load all the chunks with the player?
I have the settings
distantGeneratorMode PRE_EXISTING_ONLY
and
enableDistantGeneration true...
Is Extra Port Needed For Server?
For Server-Side DH, does a second port need to be opened, or does everything go through the default 25565?
Solution:
Nope, you dont need to
dh not showing in world
im in 1.18.2, dh 2.1.2, bsl shaders, embeddium and oculus installed but wont work in game! comes up with this in chat

WWOO incompatibility?
I looked at the mod incompatibility list and didn’t see WWOO. This showed up in the chat log though. Is this an actual problem or is it something I won’t notice? Any fixes?
Solution:
Good to know it’s not too too bad

Shaders for forge 1.20.1?
Oculus, rubidium and sodium all crash my game. Is there any way I can get shaders without crashing?
World render ending abruptly
I'm using Bliss (and yes, I made sure to get the version that is compatible with DH) in the Enigmatica 10 pack on Neoforge, Minecraft 1.21.1. I thought part of what DH did was make it so that at the end of the regular render distance, it added distant render to make it look like the world doesn't just abruptly end at the terminus of the render distance.
Am I misunderstanding that? When I first installed and had the default of 12 render distance, going into creative and flying up maybe 20-30 blocks was making the ground below me disappear à la x-ray vision. I have since increased render distance to 28 (which is bogging things a bit for me) and that helped, but it still doesn't seem like there's anything beyond the end of the render distance.
How do I get those vast, cinematic looking landscapes I see in all the videos spotlighting this mod? Am I doing something wrong? Do I need a beefier computer?...
