i cant open minecraft
The game crashed whilst initializing game
Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
Exit Code -1...
Solution:
"Embeddium instance tainted by mods: [oculus, embeddium_extra]"
night color is off
at night the lighting is slightly darker during the day its fine. with shaders, changing color or exposure settings does not fix

LOD chunks not showing up with shaders
Hello, I'm on the version 1.19.2 and was trying to use DH with shaders but when I enabled the shaders, the LOD chunks disappeared. I am using forge with oculus and rubidium (I've also tried using embeddium). I have tested a a lot of shaders in hope of it working (complementary, bliss, BSL, etc), please help :D
Xaero's world map black screen on 1.16.5
Using DH 2.2.1-a-1.16.5 and Xaero's World map 1.39.0 (Modrinth latest versions).
When i open world map it shows map for a second but than just black screens. I still can interact but cant see anything. Sometimes Main menu also black screens but only if both mods are on. Logs don't say anything at moment it black screens. If i close map it fixes and if im long enough in already generated area it works fine. My guess is that mods have problems with threading together on new land. Sorry for no log, i barely can use discord in my country, and file uploading is completely not working, i ckecked live log, theres nothing. I'll send it in a few minutes if vpn will start up...
Another quick question:
Will stopping chunky generation, installing DH, but then switching back to chunky to generate more/DH again mess up generation?
Solution:
I'll mark this as solved since the main question was solved
Quick question: If I generated a 650GB Minecraft world with Chunky...
Should I let Distant Horizons generate chunks after moving it to my HDDs? Is there any slowdown compared to an SSD? Or is the CPU usually the bottleneck always?
Solution:
np!
Issue when opening menu
I'm on minecraft version 1.20.1 with dh version 2.1.2 using complementary unbound shaders 5.3 and every time i open a menu all the fog disappears in the distance and only comes back after i reload shaders. Nothing I've tried so far has fixed it and the lastest dh version (2.2.1) just crashes on launch

Reloading the toml.
How can I force the DH toml to be re-read without interacting directly with the Minecraft window, or without at least going into the DH settings in-game?
Say, if I have a script that replaces text in the file following a system hotkey press, how can I trigger my changes to actually be read?...
Solution:
Honestly do what you want, you can send a message that is just a dot, or "unfixable" and mark that
ComplementaryUnbound
Hello, i'm running this modpack: https://www.curseforge.com/minecraft/modpacks/essentials-modpack
I have Oculus 1.7.0
Photon Shader v1.0a
Embeddium 0.3.31...
Solution:
To use DH 2.2+ with Oculus, you need the experimental alpha 1.7.5 from here: https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921
(you need to be logged in)...
How can I fix this it keeps appearing.
I wanna keep it at minimal but I can't cuz it keeps showing me this error what does it mean.

DH not working with oculus/embeddium
DH doesn't seem to work well with oculus/embedium. Doesn't seem to force the chunk to load. Any help on how I can make it work. And before you say it, yes I checked the uncompatiblitiy mods in the faq and wasn't there. Any other ideas on why it's this is happening?
Also there were otehr mods but I disabled them in the background to check if this is only oculus causing this or soemthig else....

Not working with shaders - FAQ doesnt help
Fresh install of Iris with version 1.19.2 on curseforge foro Dimension Ascended modpack.. So, Latest for that version. Latest for DH too, Tested DH before shaders and it works. Used the link on DH download page for shader packs and still doesnt work.
too little memory crash
not sure what the issue is
running dh 2.2.1
forge 1.20.1
issue only started after i increased to 180 chunks from 100
have 20 gigs of ram allocated...
Lod terrain generation issue
Hello guys, playing on my server, just installed William Wythers' Expanded Ecosphere and having issues with the rendering of DH. The terrain generation seems fine but DH is acting quite weird, as you can see. People are telling me its a DH issue so here I am. any tips?
Crash Report: "Provider com.twelvemonkeys.imageio.stream.BufferedFileImageInputStream not found"
Fresh install of minecraft, happens everytime when worldgen is loading then it will freeze and crash, tested with 2.2.0 and 2.2.1 same result. I can provide the mod list if needed.
https://mclo.gs/UUXa5fc...
Solution:
It completely worked now, Idk why it did that or how to repoduce it. It's probably because I have just installed OpenJDK at that time and didn't reboot my computer then went straight to installing minecraft. Haven't tested this theory tho maybe later.
crashes on startup, forge mc 1.20.1
forgive me for being a bit dense.
i've got about 150 mods installed, including alex's caves whose config fix has been applied already.
give me a moment while i attach stuff...
Dynamic Trees TFC trees dont generate in LOD's
Minecraft: 1.20.1
Forge: 47.3.11
TerraFirmaCraft: 3.2.10
DynamicTrees: 1.3.4
DynamicTrees+: 1.2.0 BETA3...

When I fly away from a building it loses half its detail with DH
I'm trying to make absolutely Massive builds and show how big they are with dh but it doesn't render important details
Video:
https://drive.google.com/file/d/1s_ICMJvYToKEGfVMiObQFjFQDaVm1zm6/view?usp=sharing
...
Is this a known visual bug?
(vanilla clouds, weird artifacts on the horizon, etc) -- when using both shaders (any type) and distant horizons