@mikesky Want me to merge main into xr_vr? I accidentally did the work trying to update my feature branch so it seems a shame to waste it. Only point is that it's not been tested very well.
Please! unityYAMLmerge seem to handle the layers conflict fine, but the API code uses the removed Valve version of newtonsoft and our version doesn't seem to have it's utility namespace
I regret not being more disciplined with the API enhancement PR. That should have been two PRs really. It's a pain to merge that back to my feature branch (not a problem with XR_V2)
WasPressedThisFrame only fires when the button or axis is greater than 0.5, despite me changing the default to 0.15. this is a bit of a blocker for lazy input/pressure strokes, as it only works for values above 0.5 now
I'm not sure yet, this code is confusing as heck Will take a look after lunch and fork if needed, we're already running on a forked localization package
@mikesky Is there any magic way to handle structs that contain lists so that the lists are cloned when the struct is reassigned? I'm finding myself littering the code with lines specifically to break the reference and clone when i pass the struct around.
Not sure if it's a "fix" or an "enhancement" but previously layers and images/video/imported models didn't play together nicely. Only brush strokes worked properly with layers and everything else assumed it was on the main layer.