@will3d thanks! The main differences of parameters for different motor types are: cost, size, weight, torque, heat dissipation. So when building a unit this needs to be taken in consideration. Of course, you can take the biggest motor and tune it down as needed if you're not constrained, but sometimes size can be a constraint. The Rhino itself is based on the smaller 57BLF03 and after gear reduction it provides up to 9Nm of torque at the stick. So if a more powerful stick is needed (that you would need two hands to pull out of a dive), then go with 86BLF04 and 1:10 reduction, that would generate up to 50Nm of torque
Thanks for clarification. I did end up reading the Rhino came with the smaller 57BLF motor. I will be using it with an extension, and ideally Mounted below platform, that is why I thought a stronger motor might be needed. Current extension is probably ~400mm
i dont have my rhino yet, but i do have a 500mm carbon fiber rod as my extension on a modified MS FFB2, and the force works just as well as without the extension. this motor is a lot more powerful i believe so you should be more than fine, if that helps!
granted, the force isnt that great even without the extension, but should be an ok-ish reference on how much force you lose (or dont) with an extension that size
Can anyone comment on the status of using aVKB stick? I have one and a Winwing and the VKB is significantly more comfortable and higher-quality. I understand they use a proprietary format though.
combined with the fully customizable behaviour with damping, friction and more, plus spring dynamics and additional effects coming in in realtime from the game... a dream
best is DCS. a lot of FFB support. helicopter trimming is the most useful feature. followed by positional stick trimming in cold era jets. you will also get stall shaking. in WW2 planes stick pressure...
Ladies and gentlemen, I'm proud to reveal the secret project I was working on in the last weeks. I spent almost my entire free time and some days off work to push SimShaker to a new level. Thus, Andre and I can proudly announce SimShaker for Aviators. The new SSA v2 version is stable and Andre wa...
I'm curious, could the rhino work as a omni-throttle for Elite Dangerous, where the X axis is just damper and the Y is spring with maybe some psudo detents for marking the halfway point?
, though y axis being damped and x being sprung makes more sense since a throttle moves in y.
The 'why' is because you want a throttle to stay at whatever position you leave but roll or other directional inputs you operate briefly as proportional commands benefit from having a spring nudging input back to zero.