yesImGuiNET.ImGui.GetIO().Fonts.Build(); all fonts are goneOnLoad():
_fontAwesome = ImGuiNET.ImGui.GetIO().Fonts.AddFontFromFileTTF(Path.Combine(assemblyPath, @"fa-solid-900.ttf"), 16);
.
.
.
OnRender():
ImGuiNET.ImGui.PushFont(_fontAwesome); // <- crashes
ImGuiNET.ImGui.Text("\uf007 User");Silk.NET.OpenGL.Extensions.ImGui.ImGuiFontConfig fontConfDefault = new(Path.Combine(assemblyPath, @"Inter-Font.ttf"), 14);
_Controller = new ImGuiController(
_Gl = _Window.CreateOpenGL(),
_Window,
_InputContext = _Window.CreateInput(),
fontConfDefault
);