Hi @grifon.petre - in my OnWindowLoad() I am doing Gl.ClearColor(1.0f, 1.0f, 1.0f, 0.5f); and then
Hi @grifon.petre - in my OnWindowLoad() I am doing Gl.ClearColor(1.0f, 1.0f, 1.0f, 0.5f); and then in OnWindowRender I am doing Gl.Clear(ClearBufferMask.ColorBufferBit);

