Completely transparent buttons aren’t that great. When used correctly, sure, but as flyke said as soon as you have stuff behind them it becomes very difficult to read anything
I watched Monogame tutorial, and app structure looks quite similat to Slik.Net app. Never used it before, was curios, because it on C# and GL. Is Monogame any good to learn something, or it is outdated?
you can use the lower level stuff sure, but its based on DX9, which is a bit of an issue not too bad though, sprite renderer and stuff is done for you already, and there's some built in 3D stuff but just avoid the built in 3D stuff like the plague
its because as a framework monogame is basically feature complete at this point. the only thing that needs doing is bug fixes and those are few and far between
they are really waiting now on the FNA team to improve their graphics stuff for vulkan and whatever and then i believe mg will be switching to an FNA-provided backend. cpt-max's compute fork is what really gives mg some life now and everyone is waiting for whenever that will be merged in which probably won't be for a while, especially since mg is still stuck on c# 5 for BRUTE compatibility, while the compute fork uses like c# 9 or smth like that