Yes, most likely is. But I thought that everyone would be familiar with the smell of new plastic by now. Not 100% familiar with every component/design of your board, but it seems very unlikely that it could, even under some weird conditions, produce kV of voltage, especially with most of the things running on 3.3, 5 or 24V for motors or 48V for stronger motors.
1) Balance spring is used to balance a heavy grip so it doesn't sag when you leave it at an angle. It needs to be tuned when other spring effects are disabled. 2) Saturation limits the effect when it reaches the preset level. (black line in the example). Rarely used. 3) Filter is the control bandwidth, can be tuned to get a better system response, too high can cause oscillations. Advanced feature, defaults are good.
"Forced effect" means this effect will be "Forced" or locked in and DirectX games will not have authority to override it. For example if you lock the spring effect, trim will not work from DCS. Advanced usage.
These are soft limits that will prevent/resist the stick moving further than preset throw % in each axis direction.
Not sure about what you mean exactly here. Could you elaborate?
Not yet, but will be in the works soon. There's also the FFB kit video: https://www.youtube.com/watch?v=iNhRD2Bsb8o that applies to the Rhino as well. Just the earlier version. Also the the App if you hover mouse on some controls there's a tooltip with help that pops-up.
This is a first introduction of the Rhino FFB system that will be available soon for purchase as a DYI kit. This system will enable enthusiasts to build a plug-an-play FFB joysticks with custom mechanics. Contact me for details if interested.
in my second pic posted above under FFB axes setup Xmin 1052 Xmax 3976 center 2514 effective range is 3976-1052=2324 Ymin 84 Ymax 3217 center 1650 effective range is 3217-84=3133
the video helped. I only pressed 'autocalibrate' and after moved the joystick. I'll try again making sure the 'autocalibrate button' stays highlighted during the calibration process
9) is there a possibility of having an 'import settings' and 'export settings' in vp configurator? Multiple settings would make it easier to restore configurations after a firmware update as well as sharing configs. Perhaps a real pilot would be able to make a config that REALLY feels what a stick in an Apache feels like.
10) how do the numbers for gain and saturation on the effects page interact with the sliders on the settings page? In other words, why do those numbers even exist if we already have sliders?
Gain map allows to create a custom spring response based on throw
It's already in place
Sliders control the "global" per-effect class "Volume" or "Gain" because it's possible to create many Spring effects, many periodic effects, etc using directX API. The Effect boxes in the effects tab imitate the effects that DirectX could create and if does, those will be overriden.
ok so i properly calibrated the rhino. as a test, i turned all settings to 0 and sent that config. I was expecting the stick to be loose. However, it is only loose in the y direction (it will stay where i put it). In the x direction there is significant resistance, more to the right than to the left. The stick returns to center. Is this a bug?
finally i looked at the gain map. For the spring effect, i see the deflection in all directions on the graph as i move the stick. However, there is no deflection of the stick indiccators in the damper and inertia gain maps. In fact i feel no dampening or inertia. even when these effects are enable, and set to 50% in the settings.
After the update of the last Firmware i get a long beep and the motors didn't work properly. What does a long beep means? After i set the max amps to a lower value in the configurator it works like before. Are there any other beep-codes?
@walmis the error was fault_undervoltage. I have already discovered the cause. My lab power supply was misaligned. Was my mistake sorry. I would also like to thank you again for this great project.
So one thing I liked about the winwing grip was the set screw to really lock in the grip to the base once tightened down. Any tips to eliminating the grip from being able to break free and rotate during extreme maneuvering? Teflon tape? Loctite 425?
Aight, new issue It seems the more spring effect a jet has, the more it throws the calibration of the end stops off
If the spring effect is low my raw x min at the joystick limit is 2120 If I’m in a plane that has a high spring effect the raw limit in the same spot changes to 2175 This means that the axis won’t actually let me do 100 percent roll in some planes
I found this out when mucking around in the m2000 and it needed a full control wipeout in order to continue with the fbw system