Grim Dawn failed to initiate graphics engine
many errors are showing up in the run log.
the log file screenshot of the program running included
couldnt initialize openGL, i'm guessing thats the problem right there .....
how do i test opengl natively in flatpak?
also, the DXVK option in the game config is selected so shouldnt it be using vulkan, not opengl?
the log file screenshot of the program running included
couldnt initialize openGL, i'm guessing thats the problem right there .....
how do i test opengl natively in flatpak?
also, the DXVK option in the game config is selected so shouldnt it be using vulkan, not opengl?


