Grim Dawn failed to initiate graphics engine

many errors are showing up in the run log.

the log file screenshot of the program running included

0094:err:wgl:X11DRV_WineGL_InitOpenglInfo  couldn't initialize OpenGL, expect problems
0094:err:d3d:wined3d_caps_gl_ctx_create Failed to find a suitable pixel format.
0094:err:d3d:wined3d_adapter_gl_init Failed to get a GL context for adapter 05EDF480.
0094:err:d3d:wined3d_caps_gl_ctx_create Failed to find a suitable pixel format.
0094:err:d3d:wined3d_adapter_gl_init Failed to get a GL context for adapter 05EDD188.
0094:err:d3d:wined3d_caps_gl_ctx_create Failed to find a suitable pixel format.
0094:err:d3d:wined3d_adapter_gl_init Failed to get a GL context for adapter 05EDD188.

couldnt initialize openGL, i'm guessing thats the problem right there .....
how do i test opengl natively in flatpak?

also, the DXVK option in the game config is selected so shouldnt it be using vulkan, not opengl?
temp.png
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