Only from perkseys comments - do consider thinking about separating maths and geometry. Graphic prog
Only from perkseys comments - do consider thinking about separating maths and geometry. Graphic programmers often put those together, but a vector and a point are very different.
Also, my stance has always been that we should allow the user to do things even if we think it's not such a good idea, ie VectorN<sbyte>
Also, my stance has always been that we should allow the user to do things even if we think it's not such a good idea, ie VectorN<sbyte>

