you wouldn't want data like that though, that's really inefficient/bad 😄
you wouldn't want data like that though, that's really inefficient/bad 
double in games is generally a sign of "you're doing something wrong"Vector3<sbyte>?Vector3<sbyte> in particularbyte[] though[-1, +1][-1, +1] world spaceVector2<byte> in either of those to say where on the screen you are. Assuming a simplistic screen-space 2D world here.doubleVector3<sbyte>Vector3<sbyte>byte[][-1, +1][-1, +1]Vector2<byte>