Console games, small cellular automata, that kind of thing
Console games, small cellular automata, that kind of thing
Vector3<sbyte> in particularbyte[] though[-1, +1][-1, +1] world spaceVector2<byte> in either of those to say where on the screen you are. Assuming a simplistic screen-space 2D world here.or you can even create a temporary origin between both and recompute to avoid lossinteresting, this did actually cross my mind but i dismissed it as i didn't think it would work, but on second thought i don't see why it wouldn't work
Point2D covers well, and where you can allow explicit conversion to a Vectorint for perf)but it often involves slightly more work than the normal physics processingdoesn't matter how much effort it takes, if it works it works
Vector3<sbyte>byte[][-1, +1][-1, +1]Vector2<byte>Point2Dint