Sprite not using the right palette

So i changed all my sprites and its all ok but while playtesting i noticed that the burnt/exploded sprite looks wrong and checked in Starrod. The sprite itself has the right palette assigned but for some reason it uses the normal palette
Gelox
Gelox20d ago
how its supposed to appear
Gelox
Gelox20d ago
what it ends up lookin like in the game
Gelox
Gelox20d ago
animation settings if that is an issue
Rain
Rain20d ago
Is this for the player?
Gelox
Gelox20d ago
yes sorry i shouldve mentioned that
Den
Den20d ago
did you change the palette in the SpriteSheet.xml?
Gelox
Gelox20d ago
no i didnt thats the default burn palette btw i just changed my sprite to fit it
Rain
Rain20d ago
Is it the same animation id that the original burn palette was in?
Gelox
Gelox20d ago
i assume so? i didnt change any IDs just the sprites
Den
Den20d ago
i mean you could edit it to use the burnt palette in the animation and that might fix it
Gelox
Gelox20d ago
i will try that! that didnt fix it :< i'm assuming it's this sprite cuz its the only one that looks like this in star rod under any circumstances
Den
Den20d ago
what exactly did you do? :o
Gelox
Gelox20d ago
i added the pallete bit, saved and compiled
Den
Den20d ago
i think you have to set the palette after the raster? i only had to do this once so i am not entirely sure
Gelox
Gelox20d ago
oh ok!
Gelox
Gelox20d ago
here it is ingame btw
Den
Den20d ago
hm only thing i can think of is that the colors might be misaligned? that's the only time a sprite behaved like that for me
Gelox
Gelox20d ago
setting it after the raster fixed it! thank you so much!
Den
Den20d ago
np!
Want results from more Discord servers?
Add your server
More Posts
Edited vertex colors in Star Rod but doesn't show up in gameSo i changed some vertex colors of mario's house to fit the character i replaced him with better andHelp setting up GC Controller on mupen64Do you have to do anything special to get mupen64 to detect GC controller? Beyond what you'd normallUnable to load the patched fileI've tried running regular paper mario on the emulator and it works fine, but after I patch the fileMaster Quest Jr Break point found at .\N64System\Recompiler\x86\x86RecompilerOps.cpp1000so I beat the game and I'm trying to get through the credits, but it's crashing at this specific fraStar Rod failing to compile: error code in description.Hello everyone, I am pitfall for short. I am trying to work on the paper mario community mod, but wEditing Mario sprite messed with Peach and Hammer spritesSo I'm in the process of replacing Mario's sprites and it was going well, i noticed the backsprites Black Screen on Launch on RetroArch (EmuDeck)I'm unable to load the MasterQuest mod on my Steam Deck using EmuDeck's RetroArch. Does anyone know THREAD:4 (TLB EXCEPTION ON LOAD) Error when loading romI replaced the file select music with a custom track and upon loading it just gave this error, it's N64SoundListToolI would like to change the sound effects (not BGM) in PaperMario, but apparently that is not possiblTrying to make custom Mario sprites and am having issuesSo I've been slowly working away at making the sprites, it works in the ROM and everything and its aDoes Bizhawk Have a setting for "Fullspeed" Framerate?This setting exists in Retroarch, and putting it on "Fullspeed" instead of "Original" makes it so haSprite not changing, how do I fix?I'm going to get straight to the point: I'm trying to change this Toad's sprite, and it simply doesnHero Mode wrong(?) file locationI keep getting this error when fading out of the prologue screen in TTYD Hero Mode. what did I do wrStar Haven Battle Jamhttps://itch.io/jam/star-haven-battle-mod-jamWhat do I do if I can't get to the patcher?I've tried everything I can to use the patch system provided but my connection always times out. I'vpumpkin headHow do i fix this error in TTYD?It happens everytime i enter a battle. Everything worked fine like an hour ago but now every battle Forcing 60 FPS in Paper Mario?Hey, thought I'd ask about this since I'm about to set up Paper Mario decomp on my system. How wouldHelp with ttyd infinite pitDo I need a micro sd card or can I download it all onto a flash drive and put it into my homebrew WiMusical Partner (WIP)I am currently working on a new partner ability that works incredibly similar to the ocarina from Le