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Universal Blue
•
2y ago
Kyle Gospo
Meaning every Mac needs yet another compatibility layer because nobody is going to code for metal
Meaning every Mac needs yet another compatibility layer because nobody is going to code for metal
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A
Astral
•
6/10/24, 12:36 AM
68K to PPC
, PPC to Intel and Intel to ARM
C
char
•
6/10/24, 12:37 AM
because that project is embarrassing right now to say the least
C
char
Valve would need to sponsor or financially buy out the Box64 guys if you want an...
K
Kyle Gospo
OP
•
6/10/24, 12:37 AM
They are already sponsoring FEX
C
char
Valve would need to sponsor or financially buy out the Box64 guys if you want an...
V
Valerie
•
6/10/24, 12:37 AM
Playtron already did that
.
K
Kyle Gospo
Meaning every Mac needs yet another compatibility layer because nobody is going ...
M
matt_schwartz
•
6/10/24, 12:37 AM
you dont understand hideo kojima will keep making metal games
C
char
because that project is embarrassing right now to say the least
C
char
•
6/10/24, 12:37 AM
last time I saw it could barely run Skyrim
K
Kyle Gospo
Yeah, also things like refusing to support Vulkan
H
halva
•
6/10/24, 12:37 AM
yeah that one was straight up hostile
, metal has no reason to exist other than to make it harder to get into
/out of the ecosystem
H
halva
yeah that one was straight up hostile, metal has no reason to exist other than t...
K
Kyle Gospo
OP
•
6/10/24, 12:37 AM
That
's already true with xcode
H
halva
•
6/10/24, 12:37 AM
i really doubt apple didnt know about vulkan being in the works considering they
're 1 year of age apart
A
Astral
•
6/10/24, 12:37 AM
yeah because converting x86 code to arm code on the fly for both CPU and GPU is FUCKING HARD
K
Kyle Gospo
Yeah, also things like refusing to support Vulkan
C
char
•
6/10/24, 12:37 AM
this is not really different than Microsoft pushing their own standard
(I know they support Vulkan so it
's not the entire same thing
)
K
Kyle Gospo
OP
•
6/10/24, 12:38 AM
The entire ecosystem is anti
-developer as far as I
'm concerned
C
char
•
6/10/24, 12:38 AM
the difference is DirectX is actually good unlike Metal
C
char
last time I saw it could barely run Skyrim
V
Valerie
•
6/10/24, 12:38 AM
https://youtu.be/ofHXujZ0Opg?t=78
YouTube
RGB Tech Official
GTA V - TERMUX BOX PC Emulator Android Gameplay Test - SD 8 Gen 2
GTA 5 Windows Termux Box Emulator Gaming Test on Snapdragon 8 Gen 2 or any Android
.
Game Size
: 71
.7GB
v1
.4
Settings
: 900p
, Normal Quality
All preset
: Normal
0
:00 intro
0
:15 Emulator
0
:45 Game Test
2
:22 Benchmark Test
, SD 888 vs SD 8 Gen 2
Phone Specifications
:
➤ Model
: Samsung Galaxy S23
➤ OS
: Android 13
, One UI 5
.1
Emulation OS
: TERMUX BOX
.
.
.
C
char
this is not really different than Microsoft pushing their own standard (I know t...
H
halva
•
6/10/24, 12:38 AM
windows supports vulkan just fine
?
?
C
char
this is not really different than Microsoft pushing their own standard (I know t...
K
Kyle Gospo
OP
•
6/10/24, 12:38 AM
Look
, one more like this and I
'm going to ban you
. It
's borderline misinformation
. Window supports Vulkan
K
Kyle Gospo
OP
•
6/10/24, 12:38 AM
Microsoft has done nothing like metal
C
char
•
6/10/24, 12:38 AM
I didn
't say it like they don
't support it
C
char
•
6/10/24, 12:38 AM
I meant trying to push their own thing
V
Valerie
•
6/10/24, 12:38 AM
Pushing your own thing and making it the
only
thing are very different
A
Astral
•
6/10/24, 12:38 AM
Vulkan runs on basically everything at this point
H
halva
•
6/10/24, 12:39 AM
they
're not
? like
they
've used dx since god knows how long
A
Astral
•
6/10/24, 12:39 AM
except I think macOS but correct me if I
'm wrong
H
halva
•
6/10/24, 12:39 AM
opengl
/vulkan has always coexisted with it with no issues
A
Astral
except I think macOS but correct me if I'm wrong
K
Kyle Gospo
OP
•
6/10/24, 12:39 AM
It only works on Mac OS via a compatibility layer that converts it to metal
K
Kyle Gospo
OP
•
6/10/24, 12:39 AM
And is missing numerous features
C
char
•
6/10/24, 12:39 AM
Vulkan is not the default on Windows although it is supported
K
Kyle Gospo
OP
•
6/10/24, 12:39 AM
It
's also the only operating system like that
K
Kyle Gospo
It only works on Mac OS via a compatibility layer that converts it to metal
A
Astral
•
6/10/24, 12:39 AM
oh so it
's just really bad dxvk
A
Astral
oh so it's just really bad dxvk
K
Kyle Gospo
OP
•
6/10/24, 12:39 AM
Yeah
, twice
C
char
•
6/10/24, 12:39 AM
They push DirectX
A
Astral
except I think macOS but correct me if I'm wrong
H
halva
•
6/10/24, 12:39 AM
playstation and xbox too
C
char
Vulkan is not the default on Windows although it is supported
V
Valerie
•
6/10/24, 12:39 AM
That
's not an OS thing though
. It
's more reflective of the industry
.
H
halva
•
6/10/24, 12:39 AM
well
, and ios xd
K
Kyle Gospo
OP
•
6/10/24, 12:40 AM
dxvk to Vulkan
, multanVK to metal
K
Kyle Gospo
OP
•
6/10/24, 12:40 AM
Bro I heard you liked compatibility layers
V
Valerie
That's not an OS thing though. It's more reflective of the industry.
C
char
•
6/10/24, 12:40 AM
as someone who has looked at both graphics APIs I do not blame them at all
A
Astral
•
6/10/24, 12:40 AM
OpenGL predates DirectX
C
char
•
6/10/24, 12:40 AM
Vulkan is insanely complicated
A
Astral
•
6/10/24, 12:40 AM
by like
, a lot
C
char
•
6/10/24, 12:40 AM
But offers the best performance
A
Astral
•
6/10/24, 12:40 AM
Vulkan
's family tree goes back further than DX
's ever did
C
char
Vulkan is insanely complicated
K
Kyle Gospo
OP
•
6/10/24, 12:40 AM
It
's roughly the same as DirectX 12
, the industry abandoned the whole driver does everything model
A
Astral
•
6/10/24, 12:40 AM
Windows supported OpenGL before it ever supported DX
A
Astral
Vulkan's family tree goes back further than DX's ever did
K
Kyle Gospo
OP
•
6/10/24, 12:41 AM
Vulkan is less a product of OpenGL
, it
's the modern version of AMD
's mantle
A
Astral
•
6/10/24, 12:41 AM
OpenGL first released in 1992
.
DirectX
? 1995
K
Kyle Gospo
OP
•
6/10/24, 12:41 AM
Which debuted with Battlefield IV
K
Kyle Gospo
Vulkan is less a product of OpenGL, it's the modern version of AMD's mantle
A
Astral
•
6/10/24, 12:41 AM
yeah true it is more of an evolution of Mantle
A
Astral
•
6/10/24, 12:41 AM
but it has the legacy of the OpenGL team behind it
A
Astral
•
6/10/24, 12:41 AM
which is more my point
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