Nothing like that centrifugal force on take off (old school you neutralize with hard rudder until you get moving)
The Rhino shines on all modules..
You can’t even go back to flying the Hornet without the rumble effects it feels like a dead stick when you grab them and they aren’t grabbing you back (so to speak)
So the Rhino changes the game for Warbirds up to the 70’s era or so
I do have the Viper but I’ve been so busy building and DIY and the next thing and the next that I haven’t even had the seat time to really see what the Rhino can do for modern (FBW).
The Telem still works so you can get gunfire effects and all that randomized stuff I assume (even though the real life f16 is the sense stick)
So really.. Rhino is the best thing even for some space game that isn’t even pushing effects you can set it to push effects… like maybe it can do explosions or warp or who knows… I have no idea but it’s THAT crazy and capable
I always turn mine off and unplug it after use because I am overly cautious. I'm always worried about somehow hitting the cable and breaking it off or damaging the port.
Well technically the board is powered by the USB but the motors are what make the stick jump
So I should say the E stop kills all power to the motors but the unit can still be plugged in and mess with the software that’s the safest way to experiment with settings
I don't own a Rhino (yet), but several other (FFB) devices. I am using a power strip with individual switches for each socket so I can activate the main power (220V) for each device as needed and can also switch of the whole thing with the main switch of the power strip. Additionally I am using an USB hub with individual on/off switches for each port (Sabrent works very well for me). So I can power on and off each USB device easily for the configuration I want to use. And at the end of a session all can be powered off, so no unnecessary waste of energy and increased lifetime of all electronic parts.
Thanks @walmis for helping with fedex/customs clearance shenanigans! My Rhino has made it to it’s new home and getting installed today! Just in time to try it out on the new Kiowa in DCS. Very excited…
My stick’s C of G is rearwards due to the gooseneck shaft and heavy Warthog grip, meaning it naturally pulls back. I want to compensate for this so that for a loose helicopter cyclic I don’t have to counter the rearwards force with my hand, pushing forwards. I realise I can do this using the Spring setting, but this isn’t the loose feel I want. It also doesn’t centre it fully. What else can I do?
@FarFutureFox I had the Same issue and found a setting I think was called static rode or so thing similar that can adjust the center position for the weight and balance of your stick
I assume they ment "mode". I too have heard about something like that: the software tries to compensate for the CoG without effecting the rest of the stick feel
Nope. Adds mass yea but the motors work less hard when sticks are mass balanced because they’re no longer constantly working to hold it up. Ff sticks dont tend to be used hands off so a little increase in mass is inconsequential.. it’s already fighting your hands lol