Yeah I've no doubt that Moza's FFB base will be a spark that ignites some innovation/revolution in the flight sim market.
Virpil, VKB, and WinWing all playing checkers against each other slowly innovating and bringing out new things (granted, pandemic was tough on everyone so totally understandable places choose not to throw the resources and time required at making something like an FFB base), while Moza comes in playing 4D chess with their first line of products.
Very very smart of them to make it 3rd party grip compatible. Now all the Virpil and TM chads can use their existing grips. Others just need an adapter which already exists for other bases.
I've not seen in depth look at their pedals yet, but the throttle and FFB base at least seem very innovative and are bringing new things to the market that aren't available elsewhere for consumers at scale.
The throttle has built in haptic vibration for flight speed, the FFB base is something no other brand has on the market for consumers except Brunner, and our GOAT walmis.
The pedals also look pretty decent. The grip is pretty solid looking too, similar to the F16EX grip from WinWing in that it has an expanded module of buttons at the top.
I mean at least airspeed would be easy to get telemetry from, but going to Rhino advantage, I'm not sure how the profiles per plane will be. Or, even if there will be just one haptic motor. Still an interesting feature especial for aerial refueling simulation.
if the throttle "levers", throttle connector and handles are all taken from winwing, i'd expect the throttle gimbal to be the exact same WW cast alu cube as well
Given Thrustmaster already has force feedback products and came out with a modular base recently. I wouldn't be surprised if they had something in the works, or given the amount of interest sent a team of engineers after it. I doubt they'll announce it this year though.
Things people often don’t think about when they imagine some offshoot FFB device (aka throttle) is the difficulty in doing anything useful with it n software because the sim doesn’t know it’s FFB. If the axis is moving, the sim thinks the useris moving the axis. Probably doesn’t work too well if you manually make your current throttle match what the in game auto-throttle is doing. Accounting for that in software isn’t easy.
Estimated Shipping: 31 July 2024 (Or Earlier) The CLS-60, the World's First Affordable Modular Force Feedback (Control-Loading System (CLS)) Yoke for Flight Simulation Experience Unparalleled Realism in Flight Simulation - at an Affordable Price! The CLS-60 from FliteSim.com is the World’s first modular force feedback
Alright folks! Here we go! We’re on site at The Rio Las Vegas for FlightSim Expo 2024 and it promises to be quite an action packed afternoon with a series of presentations from names both big…