Thank you. I believe I've identified the hang up. I looks/feels like the motor gear/pulley is rubbing against the case. I'm struggling to get a gap in there
Not Simhaptic, but openkneeboard. I thought I had uninstalled it (because immediately telemffb stopped working), but as soon as I ctrl+f the log for telemffb, next line under that, was openkneeboard. I found the files in the hook folder. deleted those, and telmffb works again. Thanks for your help.
I'm happy to report that as I suspected, I'm just dumb. I only saw the one set screw on the drive gear, when in fact there was two. Pulling that gear out a few hairs relieved the interference.
interesting... I've used OpenKneeboard pretty extensively and have never had an issue with it interfering with TelemFFB or any other export script (simshaker, etc..).
Make sure, that the gears and belts donβt rub against something. E.g. your seat. You would waste hours of trouble shooting without a resultβ¦.. ask me how I knowβ¦.
Thankyou colonel, I found that you can set simracingstudio to forward telemetry and I found the necessary info in the vpconfig documentation and now it works. I have streamdeck set to open the canopy and turn on the fans with one button press and to close the canopy and turn off the fans with a other button., so after I land after a sweaty mig killing session I can open the canopy for a cool breeze.
I'm still having this problem and wondering if there's any chance of a fix soon? I believe it's probably software related, but when strong spring forces are applied, my pitch axis is not smooth on pullbpack, there's a spot where it's like the resistance changes a bit. I have no force compensation, i've tried playing around with different motor and psu currents, but it really doesn't seem to make a difference, maybe there's some other settings I am missing? but i often find this affect really distracting when flying with stronger spring forces
I tried again but I'm not able to send a dm to him due to his privacy settings. @walmis can you please tell me how I'm able to cancel my pre-order? Thanks
yeah, i'm 99% sure it's a software thing around how it blends the forces when it hits the max level, it doesn't so much feel like something is popping out or skipping, but moreso like the resistance force changes
here's a video that shows things a bit better, it does appear to reduce the effect a bit if i reduce max motor current, but doesn't completely get rid of it. another interesting thing i notice in the vpforce ui, is the pink arrow seems to jitter around where that point is that i feel the effect
Your Ibus is maxing out at "max PSU current". I think if you increase that to 8 or 9 you will notice the flat spot in the force later into the pull.. However, I dont know what the safe max for that value is so I'd clear it with walmis first
Yes. At 30/7 (motor/psu) I feel the force max out around %80-90 of travel and you can see the red force arrow fluctuating as it is bouncing off one or both of those values.
My normal profile is 28/9 (my psu is rated for 9.5A so I guess thats OK ). I guess I do still feel a bit of a flattening at the extremes, but its actually hitting against
the one it shipped with (19v 9.5A). My pedals PSU is 24V 10A.. wonder if it would feel any different with that PSU vs the standard one? How that all calculates out is beyond my electrical knowledge
I guess I've always felt the force flatten out at the extremities with high gain, but I guess its just never bothered me. With the type of flying I normally do, I almost never reach full excursion of the controls.
i can't seem to completely get rid of it. At PSU=9... with Motor=29, it hits the motor max first, with Motor=30, it hits PSU max.. maybe if there was more granularity to the motor current value you could tune it so they peak at the same time...
Speculation is fun when the smart guy (walmis) is sleeping
haha -- so yeah, when flying helicopters and stuff, i never notice it because to your point, never at full limits with full spring force. I do notice it in the F14 a bunch because they do something where the spring forces are stronger than the default ones we have in configurator, so i def notice it a lot more there
30/9 feels pretty good to me. Not perfect, but better... but I don't know if I'm playing with fire (literally). Dropping the gain down to even %95 though seems to remove the flat spot completely and I honestly can't feel a difference in the max force applied.. just that its reached smoothly at full deflection instead of right before it.
yeah -- i did try messing with the max gain a bit, which did seem to help a bit, but yeah, hopefully there's some sort of firmware cleverness there that can negate any need for stuff like this (since i think ultimately in game forces can end up applying differently and still cause the issues -- i.e. the F14)
I think the main problem here is that the gains are just too high. Reduce the spring gain by 5 or so and donβt hit the maximums anymoreβ¦.. (or use a bigger PSU )
when i plug in my motors to the power and usb there is a greenish yellow light and it ocassionally flashes red they seem to be working but is this a problem
It flashes red when there's an operational fault, fault code is displayed in the bottom of the configurator app. Motor(s) needs to be reset to clear the fault from the "Debug" tab or a power reset.
Force saturation is perfectly normal, for example we will soon have the ability to have very stiff centering (spring at >100%) at the cost of force saturation when outside the motor operating envelope. In theory you can set the PSU limit to the rated PSU current, but if the PSU shutdowns during rapid movements decrease it a bit