LODs appearing inside render distance and not being updated

screenshot is one of the examples
couldnt get the not being updated part but sometimes i break a tree and it still loads the LOD if i am 16 blocks away from it, might be related to help-meChunk LODS only save when leaving the game
image.png
Solution
It is intended behavior, you can change it in the settings
Overdraw Prevention
, note that if you increase it to 1.0, when you move quickly, vanilla terrain may not be able to load in time and you will be left with a hole in the world
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