and this is full of shit. nvidia didn't "create this problem". the reason we need these stopgaps is because artists are looking for a solution to lighting problems that are fundamental to how renderers have been developed for the last 30 years
the entire fucking point is that modern day artists want their lighting model to work naturally and not require 500 hours of fucking around to make every scene look acceptable
Retracing will be here one day, I just find it to be dishonest we're running games at a quarter or less the resolution on $1,000 GPUs to get playable framerates
Yeah I think this was the major issue. Like I don't care if people want to include ray tracing but if it decimates performance to such a degree then what's the point
a reminder that we went from doom 1 to doom 3 in about ten years and people had the same problems when doom 3 came out where the entire reason it was called doom 3 is because only 3 people can run it