I‘m not @Number481 but I was his „beta-tester“ for the new effect. You‘re overthinking it a little b
I‘m not @Number481 but I was his „beta-tester“ for the new effect.
You‘re overthinking it a little bit. The aim wasn’t to simulate a bob-weight (even though, to a certain extend it does), but to get rid of some adverse effects of the old G-effect. The old one had some latency due to its dependence on outside telemetry by DCS. This and the exponential curve together led to unwanted oscillation when pulling G fast. The new Effect is more responsive since it can take the stick position into account much quicker. The effect itself is linear now, (per default) but due to the new factor, it is progressive again. The differences between the new and old effect are subtle (dpending on your exact settings).
However, my personal opinion, when you compare the new effect to the native bob-weight simulation in the Phantom, it comes very close.
You‘re overthinking it a little bit. The aim wasn’t to simulate a bob-weight (even though, to a certain extend it does), but to get rid of some adverse effects of the old G-effect. The old one had some latency due to its dependence on outside telemetry by DCS. This and the exponential curve together led to unwanted oscillation when pulling G fast. The new Effect is more responsive since it can take the stick position into account much quicker. The effect itself is linear now, (per default) but due to the new factor, it is progressive again. The differences between the new and old effect are subtle (dpending on your exact settings).
However, my personal opinion, when you compare the new effect to the native bob-weight simulation in the Phantom, it comes very close.

