I don't know but I would say it's more of a helicopter thing...to use force trim...been flying fixed wing IRL for 57 years...rudder pedals have always been sensitive springy things used at low speed and on the ground...not much feedback...can't speak for their feel in a warbird though. That being said...they'd probably feel really smooth with infinite adjustability.
I love my RhinoMFG peddels. Propeller aircraft and helicopter have the most benefit. For jets it is mostly nice to have. But the shaking before the stall is also cool in the jets.
That is a very personal matter. The objective advantages are: - you can adjust spring, inertia, friction and damping endlessly to your liking. Even if you don't use a ffb game - you can feel FFB-effects like gun fire or stalls in you feet as well as in your hands. - ypu can have dynamic airstream forces on the rudder if the sim supports it - you can realisticly emulate helicopter behavior and trim - you don't get stiction as you woud with a spring and damper system
It's sandwich structure: 12mm steel rod, 3d printed tube with 7mm thick walls (100% infil) and then toebrakes part that took test of time (1year without issue)
As for collective vs throttle itself (excl. FFB): A decent throttle can absolutely work, but a collective can be significantly nicer. Both in terms of immersion, as well as actual use.
Non-extension vs extension joystick is relatively similar in that aspect. The extra throw can make certain movements easier and more precise. On the other hand, it will be less quick at going 0 -> 100%, and vice versa.
Try adding some dampening to see if you can tame it down. I also recommend setting the turbulence setting in MSFS to low... their "realistic" setting is totally over cooked.
You cant, but why would you want to? All that circle is is an indication where the current spring center is. What I mean is that the center of that circle is the "spring center". The size of the circle is not indicative of anything.
FFB pedals perhaps can also give you more max force over regular spring pedals, (while maintaining smoothness), which is ideal for realism. And theoretically, it can simulate aircraft that have pedal shaker for stall warning, like the F14
Depending on which you are building. The crosswind mod isn‘t build for maximum force actually. The force is comparable to its sprung loaded original - at least I recommend to set it up that way. (max theoretical pedal force is around 10kg).
No, I don’t think the implementation is sophisticated enough for that. You have increasing resistance with airspeed, that’s about it. At least that is my perception.
Ah thats a bummer. I love how the Rhino has really allowed me to feel the limits of control when flying. Like I rarely ever stall the P51 anymore because the stick is just giving me all the info I need.
Coordinated flight is still one thing though, were I have no idea how I'm doing. I just have to stare at a ball on the screen to get any indication of what's going on.... If FFB pedals could also make me understand by feel what's happening with the aircraft, it'd easily move them up to the next upgrade for my kit.
even in most real [light GA props] aircraft you dont feel if you are coordinated in the rudder pedals. you feel most of the coordination in your butt and to a much lesser extent your sight picture. you will feel the effects of torque/p factor/propwash and such in the pedals though.
Ah, well I've got no real flight experience to compare to, nor am I necessarily tying to get the most realistic feel... I've just had my eyes opened to the fact that the Rhino sick can help me understand how the aircraft is performing simply by feel... and sideslip is one aspect where I just can't feel it.
If it is, as you say, felt in the butt, not the pedals, maybe what I need is to invest in some buttkickers?
Buttkicker can only do haptic effects that are more or less unrealistic and just a stand-in to give some kind of feedback. What you need for coordinated flight is acceleration. (6dof would be optimal)
Loss of control is still a leading cause of aircraft accidents. Pilots don't have good stick and rudder skills, as a rule. But what can we do? A lot of us have read about or heard about "seat of your pants" flying skills but don't really know what that means or how to get good at it. What worse? It can be very hard to feel the airplane in many m...
Oh cool, thanks. That was really instructive actually watching his nose move on the hard banks. I might try this exercise, see if I can recreate it, though I don't know if I'll get much out of it tying it in a sim.
How many times have you heard your instructor say, "DON'T use right rudder?" - probably not that often haha. Anyway, here is one time you will hear me say it. Make sure you're not making this very common error. Fly Your Best!
We've got videos and podcasts coming pretty much week over week in 2020. Stay tuned to the Facebook page for all the upd...
ideally the simulator makers would also provide all the FFB stuff, because they have the best data available for the plane or whatever they just modeled